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Action Star a12b

a12:
* Hale's BLU now, like in the Plugin.
* Getting closer to the public release.
* Moving logic-related entities away from maps into the code.
* Fixes for the waiting period.
* Hale's AoE abilities now affect buildings too.
* Not using Arena anymore - it creates so many issues.
* Sentry damage reduced even harder (50% -> 75%).
* Minigun damage reduced by 50%.
* Holiday Punch: removed guaranteed crits granted to melee weapons.
Still no time to post the changelog. Mostly bugfixes.
too lazy to do the changelog right now
Hale's Abilities rework:
* Rage has been removed.
* Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
* Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
* Both abilities have a 5 second cooldown.
* Removed stun immunity.
* If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
* Dash Attack hitbox size has been decreased. The hitbox has been moved in front of Hale (used to be attached to Hale's center point).

Other changes:
* 3 last players left will receive mini-crits.
* Last person alive will receive full crits.
* Now we're using the Arena gamemode code to manage the round.
* Moved Mercs' Spawn
Fixed a crash when the round ends.
* More voice lines by Megapieman!
* Backstab damage reduces (10% Max HP -> 6.66% Max HP)
* Telefrag damage changed from the flat 1000 to the same of a Backstab.
* Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
* Fixed a bug when the Control Point doesn't unlock.
* Fixed a bug when Hale killing everyone doesn't end the round.
* All Spellbooks are Common now.
* Damage required to Rage increased 1900 -> 3000
* Rage stun duration reduced 6s -> 5s
Will fill the changelog later
VSH changes:
* New Hale voice lines by @MegapiemanPHD !
* Skeletons are now a custom-ish class!
* Hale's Charge should be more consistent.
* Hale's Charge deals 100 damage.
* Hale's Charge speed increased.
* Hale's damage returned to normal. (106 -> 195)
* Hale's knockback reduction was increased. (0% -> 25%)
* Hale's HP was increased. (N*N*50 -> N*N*70)
* Fixes to the Damage Log.
* Hale's Punch AoE deals half of his normal damage. (98)
* Hale's stun immunity has been removed.
* Contol Point opens when there's 5 Mercs left alive.
a7 - VSH changes:
* Removed all Mercenaries weapon changes (except Spy knives and melee crits)
* Hale now has a Charged Attack (Hold RMB)
* Removed Hale's immunity to afterburn
* Hale's damage reduced 196 -> 106
* Removed Hale's knockback resistance
* Hale's speed reduced 520 -> 391 (Scout is 400)
* Hale's "whip bounding box buff" reduced 2.0 -> 1.4
* Hale's damage against buildings increased x2 -> x10
* Round length reduced 4 -> 3 minutes
* Setup time increased 10 -> 15 seconds
* Fixed a bug when Damage Dealt counts damage "done" to teammate
a6:
* <s>Weapon Slab</s> Weapons Lab renamed to Action Star. It's now a movie set!
* Geometry changes to accomodate for the theme shift.
* Hale's Massive Fists now have a small AoE radius when landing a hit.
* ... which should be easier to do now too!
* Undead are now skeletons rather than zombies. Hopefully now they won't clutter the round.
* Skeletons can't place buildings.
* Hale has 25% crit resistance.
* Sniper's damage has been increased by 50%.