After a rushed A1 release (broken spawns and stuff like that), I decided to slow down and put more time into the map. I'm quite happy with the state of the map however I understand it may play a little strangely. Can't wait to keep developing/playtesting it.
Changes
- Bridge moved closer to the middle in order to close of sightlines.
- Removed walkway in buildings next to the point, players are now able to walk out of the window.
- Spawn is now not dumb.
- Blu and Red sides both textured.
- Many little changes with clipping etc.
- Added soundscape.
- Removed Building in the courtyard.
- Added windows in building outside of spawn.