Aceshigh A4

a bunch of 5cp ideas meshed together at once

  1. Things


    -Changed all spawn waves to 8 (now I actually have a frame of reference for make them longer/shorter)
    -Changed last spawn exits (see screenshot)
    -Adjusted the size of the shutters on the building between last and second, and added a second shutter to that room (on second's side, where it was previously missing)
    -Changed the cover walls on second to completely divide the point into two halves (plus the top part) while also integrating the walls into the point structure better...
  2. A3: Big changes to mid and lighting overhaul

    -Changed mid to be two split team-colored buildings instead of one massive building
    -Upgraded and downgraded various healthpacks
    -Changed all lights into light_spots with props, ie maps, lightbulbs, etc (there remains a few ordinary light entities in order to light specific parts of the map I couldn't find a better way to light right now)
    -Second/Fourth caps slightly slower
    -Cover walls on S/F have been redone to allow for (hopefully) a better flow, especially out of the nearby...
  3. A2 Changes


    -Added a metric funk-load of signs
    -Removed most of the upper parts of the inside of the mid building (the platform with crates, etc)
    -Added a small health on top of the now exposed doorframe at mid
    -Downgraded the medium health in the mid building to smalls
    -Added a window into the mid building from the ledge nearby the shutter
    -Blocked a route around the mid building with cliffs
    -Adjusted cover on second/fourth to block weird sightlines
    -Adjusted last so that the point is on...