Aceshigh

Aceshigh A4

Changelog:

-Changed all spawn waves to 8 (now I actually have a frame of reference for make them longer/shorter)
-Changed last spawn exits (see screenshot)
-Adjusted the size of the shutters on the building between last and second, and added a second shutter to that room (on second's side, where it was previously missing)
-Changed the cover walls on second to completely divide the point into two halves (plus the top part) while also integrating the walls into the point structure better
-Made the doorway between the upper battlements on second and the bigdoor-styled corridor between mid and second to be bigger (and hopefully, more viable)
-Fixed some clipping on some stuff
-Lighting changes in minute areas
-I forgot what else I did

Screenshots:
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Changelog:
-Changed mid to be two split team-colored buildings instead of one massive building
-Upgraded and downgraded various healthpacks
-Changed all lights into light_spots with props, ie maps, lightbulbs, etc (there remains a few ordinary light entities in order to light specific parts of the map I couldn't find a better way to light right now)
-Second/Fourth caps slightly slower
-Cover walls on S/F have been redone to allow for (hopefully) a better flow, especially out of the nearby forward spawn
-Last also takes longer to cap now
-Possibly other stuff I forgot

Screenshots:
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Changelog:

-Added a metric funk-load of signs
-Removed most of the upper parts of the inside of the mid building (the platform with crates, etc)
-Added a small health on top of the now exposed doorframe at mid
-Downgraded the medium health in the mid building to smalls
-Added a window into the mid building from the ledge nearby the shutter
-Blocked a route around the mid building with cliffs
-Adjusted cover on second/fourth to block weird sightlines
-Adjusted last so that the point is on the low ground between the now smaller highground platform (with additional cover now added) and the small rock in the middle of the area
-Last now caps faster - 1.5 seconds instead of 3 seconds
-Adjusted some other things that I probably forgot

Screenshots:
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