FUCKIN LOBSTAS YEAHHHHHHHHHHHHHH

-Re-arranged the train logic. it wont get stuck, but might do some other curious things
-Redid B area
-Improved Red spawn

- This is just to see how the finale plays, a3 will most likely have more drastic changes

Attachments

  • lobsta.png
    lobsta.png
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You can assume from the update how well last updates packing went..
FIXED RESPAWN VIZUALIZERS IN RED SPAWN NOT STOPPING BLUES
MADE THE PAYLOAD CART NOT BREAK THE ENTIRE MAP WHEN IT ROLLS BACK