4koth_badlands (4-Team Badlands)

4-Team 4koth_badlands (4-Team Badlands) b2

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

4-Team 4koth_badlands (4-Team Badlands) b2

A port of koth_badlands to 4-team, designed to be fast-paced and frantic

This map converts koth_badlands into a 4-team map. It is based on the 4-team Arena port by JJFortJ (used with permission), albeit with many additional hours of work put in.

As opposed to JJFortJ's version, the map's lighting and skybox were changed to a dark and stormy setting, and the water level across the map has been raised as well. A rock has been added to block the previous connectors that joined the BLU-GRN and RED-YLW spawns. GRN and YLW no longer have a spawn exit that gives them highground over the other team's routes. Tool brushes (for proper clipping, etc.) were re-added. All overlays were re-added. Some small amounts of additional GRN/YLW detailing were done. All usual gamemode features for KOTH that were missing (resupply cabinets, func_respawnroomvisualizers, etc.) were re-added.

In the interest of counteracting the usual issues with 4KOTH, the point captures nearly instantly, and the timer is set to 2 minutes for each team, which should keep things frenetic.

With current player testing on VaultF4, the map plays well and no particular team set seems to have a major advantage. All teams make it to the point in roughly the same amount of time, they win in equal proportions, and all teams have two routes to the point.

All I ask is that if you use this on your server, let me know about it!
Author
sniffy194
Downloads
176
Views
654
First release
Last update
Category
King of the Hill