2koth_division

2koth_division b5a

  • cleaned up spawn courtyard
  • made water at A deeper
  • added routes to traverse to the opposite point
  • changed up some geo
  • fixed timer issue (hopefully)
  • replaced Saph's 2S logic with Sonoma's 2koth prefab
  • widened some parts
  • added building behind B
  • lowered the ledges on B so you can actually crouch jump normally
  • added cubemaps
- fixed missing skybox
  • adjusted spawn times
  • added water
  • changed the hud text
  • reduced HDR bloom
  • shifted the ramps at spawn to block off the gap
  • changed the route to mid into a dropdown
  • changed small health to med
  • added med health to mid
  • added text for better info
  • made it mirrored instead of rotationally symmetrical
  • changed up geo for both points to make them both unique
  • renamed from cp to 2koth
  • fixed missing textures