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cleaned up spawn courtyard
made water at A deeper
added routes to traverse to the opposite point
changed up some geo
fixed timer issue (hopefully)
replaced Saph's 2S logic with Sonoma's 2koth prefab
widened some parts
added building behind B
lowered the ledges on B so you can actually crouch jump normally
added cubemaps
adjusted spawn times
added water
changed the hud text
reduced HDR bloom
shifted the ramps at spawn to block off the gap
changed the route to mid into a dropdown
changed small health to med
added med health to mid
added text for better info
made it mirrored instead of rotationally symmetrical
changed up geo for both points to make them both unique
renamed from cp to 2koth
fixed missing textures