Assuming the sides of the hole are separate displacements surfaces from the flat ground, you should texture them with a darker earth texture (one of the ground* textures) or a dusty rock texture.So for a school project, I'm making a hammer map. Tell me if this seems note worthy enough to be shown off.
Ay, in a later update the beams were placed, and the skybox will be worked onBuildings could use some beams and maybe a sign here and there.
Also a skybox would be pretty dandy, but I imagine you've got that planned already
Also, minor note, the stretched no-entry door texture looks weird.Ay, in a later update the beams were placed, and the skybox will be worked on
the... development development? :thinking:otherwise known as the dev development
the... development development? :thinking:
yeah... I realize that's wrongthe... development development? :thinking: