It's been 5 months since the last update, but I've not given up.
The high ground has been shrunk, which has allowed for a wider point. Should be a lot nicer to play as medic/engi there.
From your feedback I saw the fountain courtyard was hard to play around. I've lowered the walls on the cliff for risky jumps to the healthkit, and widened the ramp to the point and flanks.
But my focus has truly been on the flank. The round-topped gazebo has been done away with, and replaced by an angled underpass.
While it features similar entrances and serves the same purpose, its should play far better that the old. Snipers are far less effective at controlling the fountain area from here, and its exit onto the point is easier those inside. On top of that, it just looks better.
Now I'm not quite ready to release this version but I am really happy with how the map is coming together. I look forward to your feedback.