1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Model track pieces

Discussion in 'Models & Textures' started by III_Demon, Oct 15, 2008.

  1. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
    * 1.3 - added 4 pieces without ties

    * 1.2 - recompiled with new blue track skins from the spy/sniper update.

    a few simple pieces of mine cart track, to fill in some more options for your payload maps.

    new in 1.3:
    track pieces with no ties, just rails:
    - 64 and 128 straight
    - 45 degree 128 radius
    - 45 degree 256 radius

    turns:
    - 45 degree, 128 unit radius turn - essentially half of the existing 90 / 128 track piece.
    - 45 degree, 256 radius - half the 90 / 256
    - 22.5 degree, 512 radius - 1/4 of a 90 degree turn, as wide as you'll ever need.

    straight:
    - a 32 unit long straight piece (half the size of the smallest existing piece). with only one crosstie in the middle, you can use it to overlap with other track pieces to fix small distance offsets and get the track aligned nicely with the grid.

    bits:
    1 tie
    1 straight rail piece, 32 units long
    3 bent rail pieces, a bit under 32 units long.

    they match the existing valve pieces almost exactly, and use the same textures, so you're only adding a model. LODs are included that match the valve ones.

    use them however you wish. credit would be nice, but i'm not too worried.
     
    Last edited: Aug 8, 2009
    mug, sodalish, Equinoxo and 7 others thanked this.
  2. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,234
    Thanks Received:
    1,086
    sweet..!
    look what you can do with it!
    [​IMG]
     
  3. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
    Smashman and VelvetFistIronGlove thanked this.
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    740
    Thanks Received:
    142
    heh, wish I had know about this prior to setting up my pl map :) looks nice, very useful.
     
  5. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
  6. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
  7. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    740
    Thanks Received:
    142
    Just hoping you'll update these by recompiling them to include the new track skin found in maps like pipeline. I like the lighter version much more, and it goes well with the alpine environment.
     
  8. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
    thanx for mentioning it, i wouldnt have noticed for a while. i'll take a look at it. should be easy enough.

    again, if anyone has any requests for any piece i havent thought of, they're easy to make now that i have them set up, just ask.

    aaannndd done. v1.2 is now up, and supports the new blue skins.
     
    Last edited: May 25, 2009
  9. Vigilante212

    Vigilante212 L7: Fancy Member

    Messages:
    472
    Thanks Received:
    33
    maybe some dual intersection pieces like a 3 way know what I mean?
     
  10. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    569
    Thanks Received:
    115
    I really like these, im surprised Valve didn't make their own.
     
  11. The Political Gamer

    aa The Political Gamer

    Messages:
    4,201
    Thanks Received:
    1,669
    Same, I don't know how they could make all that stuff with such little track.
     
  12. Vigilante212

    Vigilante212 L7: Fancy Member

    Messages:
    472
    Thanks Received:
    33
    I have a suggestion. Less of a track suggestion though. You know how some tracks have wooden support structures? Would it be possible to get some wooden support beams minus the tracks, but have them follow the track shapes like the 128 straight, the 45 turn etc. It shouldnt be much more difficult then making tracks.
     
  13. grazr

    aa grazr Mmm, hhhyes. indubitably.

    Messages:
    5,126
    Thanks Received:
    3,464
    Is it wise to have them extract straight into a pre-designated Valve folder? I was going to suggest telling people where to extract them in your thread but i see you already have the directory set up in your zip.
     
  14. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
    is there any actual issue? someday valve might add something with the exact same name, and it would possibly cause a conflict... but i figured the chances of that are pretty damn slim. putting them in the same place as the existing track made sense to me, just for convenience while browsing models. let me know if theres anything else going on that i'm unaware of, i'll definitely change it and put out an update or something.
     
  15. mug

    mug L1: Registered

    Messages:
    23
    Thanks Received:
    9
    Demon, Your track pieces have just made my day. Thanks so much.
    Trying to make a simple 10-30 degree turn is a pain with the stock track pieces.
    Hate overlapping train tracks D:
    Thx again!
     
  16. Waif

    Waif L6: Sharp Member

    Messages:
    394
    Thanks Received:
    125
    Wow, these are really useful- thanks for making them :)

    I think Valve could do with these themselves, look in places like the big tunnel going to cap 1 on Badwater, where valve have actually ended up rotating Straight sections and overlaping them to get these tricky angles :p.
     
  17. III_Demon

    III_Demon L2: Junior Member

    Messages:
    57
    Thanks Received:
    29
    Dispencer thanked this.