The Problem:
When we create a prop_static, the default value for "Collisions" to "Use VPhysics".
Some models (for example the payload tracks) don´t have such a collision model.
After loading the the map, the console is full with errors.
Example:
We now could check every prop in hammer, if the right value is selected. D:
This would be very time-consuming.
The Solution:
Edit: Sergis posted an easier method here.
It´s easier to use a text editor (I use Notepad++).
Open up your .vmf file and search for a model name that was in the console (e.g.: "models/props_mining/track_straight_256.mdl")
The value "6" means, that the model uses VPhysics:
Change this value for every model entity of this type to "0" and continue with the next model.
0 = Not solid
2 = Use bounding box
6 = Use VPhysics
This should save you some time.
When we create a prop_static, the default value for "Collisions" to "Use VPhysics".
Some models (for example the payload tracks) don´t have such a collision model.
After loading the the map, the console is full with errors.
Example:
Code:
[COLOR="Red"]
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/wood_patch4_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_hole.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_pipe_end.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_spytech/radar002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
[/COLOR]
We now could check every prop in hammer, if the right value is selected. D:
This would be very time-consuming.
The Solution:
Edit: Sergis posted an easier method here.
It´s easier to use a text editor (I use Notepad++).
Open up your .vmf file and search for a model name that was in the console (e.g.: "models/props_mining/track_straight_256.mdl")
Code:
entity
{
"id" "1222187"
"classname" "prop_static"
"angles" "0 1.75 0"
"fademindist" "-1"
"fadescale" "1"
"model" "models/props_mining/track_straight_256.mdl"
"skin" "0"
[COLOR="Yellow"]"solid" "6"[/COLOR]
"origin" "-1265 -602 -158.5"
editor
{
"color" "255 255 0"
"visgroupshown" "1"
"visgroupautoshown" "1"
"logicalpos" "[0 13500]"
}
}
Change this value for every model entity of this type to "0" and continue with the next model.
0 = Not solid
2 = Use bounding box
6 = Use VPhysics
This should save you some time.
Last edited: