Lettered CP Hologram models
created by Sean Pennock
Installation:
Extract tf folder to 'Team Fortress 2' steam subdirectory
Usage:
create a normal Command Point using the team_control_point entity. Change the RED Model, BLUE Model, and Reset Model values, add _(pointletter) to the end of the model name. Example: to get the letter D model change cappoint_hologram.mdl to cappoint_hologram_d.mdl
After the models are set correctly in the team_control_point, it should work correctly in game. There is no need to trigger the model to change that is taken care of identically to how the default control points function.
NOTE: Custom CP models do not appear in Hammer, they only appear IN GAME. Just the same as when you change a command points owner in hammer it doesn't show that teams icon, it stays at the standard neutral, custom models on the CP aren't shown until it is rendered in game.
These models are slightly higher than the standard icons, this was done to accomidate a larger hologram for legibility.
Feel free to use these in your maps, I would ask that no one attempt to take credit for my work. I would appreciate being given credit for this.
I may release more custom CP holograms in the future, once you figure them out they're not that hard to make.
created by Sean Pennock
Installation:
Extract tf folder to 'Team Fortress 2' steam subdirectory
Usage:
create a normal Command Point using the team_control_point entity. Change the RED Model, BLUE Model, and Reset Model values, add _(pointletter) to the end of the model name. Example: to get the letter D model change cappoint_hologram.mdl to cappoint_hologram_d.mdl
After the models are set correctly in the team_control_point, it should work correctly in game. There is no need to trigger the model to change that is taken care of identically to how the default control points function.
NOTE: Custom CP models do not appear in Hammer, they only appear IN GAME. Just the same as when you change a command points owner in hammer it doesn't show that teams icon, it stays at the standard neutral, custom models on the CP aren't shown until it is rendered in game.
These models are slightly higher than the standard icons, this was done to accomidate a larger hologram for legibility.
Feel free to use these in your maps, I would ask that no one attempt to take credit for my work. I would appreciate being given credit for this.
I may release more custom CP holograms in the future, once you figure them out they're not that hard to make.
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