1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Model Lettered CP Holograms

Discussion in 'Models & Textures' started by Artesia, May 11, 2009.

  1. Artesia

    Artesia L6: Sharp Member

    Messages:
    266
    Thanks Received:
    72
    Lettered CP Hologram models

    created by Sean Pennock

    Installation:
    Extract tf folder to 'Team Fortress 2' steam subdirectory

    Usage:
    create a normal Command Point using the team_control_point entity. Change the RED Model, BLUE Model, and Reset Model values, add _(pointletter) to the end of the model name. Example: to get the letter D model change cappoint_hologram.mdl to cappoint_hologram_d.mdl

    After the models are set correctly in the team_control_point, it should work correctly in game. There is no need to trigger the model to change that is taken care of identically to how the default control points function.


    NOTE: Custom CP models do not appear in Hammer, they only appear IN GAME. Just the same as when you change a command points owner in hammer it doesn't show that teams icon, it stays at the standard neutral, custom models on the CP aren't shown until it is rendered in game.

    These models are slightly higher than the standard icons, this was done to accomidate a larger hologram for legibility.

    Feel free to use these in your maps, I would ask that no one attempt to take credit for my work. I would appreciate being given credit for this.

    I may release more custom CP holograms in the future, once you figure them out they're not that hard to make.
     
    Last edited by a moderator: May 18, 2009
    Loc_n_lol, DJive, Forthex and 7 others thanked this.
  2. eerieone

    aa eerieone

    Messages:
    980
    Thanks Received:
    569
    dude, that definately rocks

    wow :)
     
  3. Mar

    Mar Banned

    Messages:
    582
    Thanks Received:
    63
    Give me an "S"!
    Give me an "E"!
    Give me an "X"!
    Give me an "Y"!

    What's that spell!

    !SEXY!

    :cool1:That's cool, your cool! :thumbup1:
     
  4. Dustoxx

    Dustoxx L6: Sharp Member

    Messages:
    302
    Thanks Received:
    40
    thanks dude! :D
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,696
    Thanks Received:
    5,426
    Hmm.... *jots down notes for next version of FGD*

    But uhh... this should be in the models board *modpowersactivate*
     
  6. YM

    aa YM LVL100 YM

    Messages:
    6,328
    Thanks Received:
    4,719
    How large is each texture? ie: will using these signifficantly impact on the map's filesize.
     
  7. Icarus

    aa Icarus

    Messages:
    2,104
    Thanks Received:
    1,179
    well, seeing as the entire package is only 400KB, it's safe to say that none of this will have any significant impact on filesize.

    EDIT: I just checked, the largest file is 214KB.

    This is totally kickass, I will totally be using this in Grinder
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,716
    Thanks Received:
    2,338
    These are a very nice and practical and most useful. Great work.
     
  9. HojoTheGreat

    HojoTheGreat L4: Comfortable Member

    Messages:
    193
    Thanks Received:
    34
    Unnnnreal! I fully intend to try these out in Matterhorn. From the screenshots they look like that might be a liiiittle big. Regardless though, very cool and totally practical.
     
    Last edited: May 11, 2009
  10. Micnax

    aa Micnax L0: Terribly Lazy Mapper

    Messages:
    1,616
    Thanks Received:
    931
    Damn, These look awesome!
     
  11. eerieone

    aa eerieone

    Messages:
    980
    Thanks Received:
    569
    i might use them for cashworks :D
    the filesize is awesomely small
     
  12. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,563
    Thanks Received:
    1,266
    Excellent work!
     
  13. DJive

    aa DJive AdministratorCake or Death?

    Messages:
    1,459
    Thanks Received:
    743
    Looks great!

    Make a post so we can "thank" you!
     
  14. Zanpa

    Zanpa L4: Comfortable Member

    Messages:
    163
    Thanks Received:
    43
    I don't think it would look good in a Payload map :huh:
    Imo it's more suited for CP.

    And that's a great job ! :thumbup1:
     
  15. Artesia

    Artesia L6: Sharp Member

    Messages:
    266
    Thanks Received:
    72
    Thanks guys. I might come out with other versions later... like 3d letters etc... Eerieone, I noticed you had logo textures for cashworks and was trying to catch you online, it would be very easy to make one with your custom logo... in fact... I need to round together a template package and tutorial for making a custom CP... I likely wouldn't include my 3ds max file since not everyone uses it, or version 2009 but I could include smd's which can be edited in notepad to apply your own custom materials to a cp icon.

    The reason I made these so big, is so they can be read from a distance, my purpose behind these are to reduce the need for signs in the CP area just so people know what CP they're at (only relevant for certain gametypes), and the CP itself is a good place to put such info. for a custom hologram template I would release it with the default model size
     
    eerieone, KarmaKaze, Zanpa and 2 others thanked this.
  16. Icarus

    aa Icarus

    Messages:
    2,104
    Thanks Received:
    1,179
    if you would, default sized holos would be very much appreciated.

    I'm not concerned about readability at a distance, because most of the time CPs aren't seen from such distances.
     
    Last edited: May 11, 2009
  17. Artesia

    Artesia L6: Sharp Member

    Messages:
    266
    Thanks Received:
    72
    are you wanting a template or default sized lettered holograms?
     
  18. Icarus

    aa Icarus

    Messages:
    2,104
    Thanks Received:
    1,179
    Default sized would be perfect. If anyone really wanted to, they could always just skin the textures themselves.
     
  19. HojoTheGreat

    HojoTheGreat L4: Comfortable Member

    Messages:
    193
    Thanks Received:
    34
    Agreed, default size would be best. The letters are large enough that people can see them from any reasonable distance, plus Icarus put it best; CPs are generally in places more enclosed, with few long sightlines.
     
  20. Artesia

    Artesia L6: Sharp Member

    Messages:
    266
    Thanks Received:
    72
    yeah the large icons were made for my map really, I might make them smaller later... atm I'm working on the template/tutorial on how to easily reskin the default hologram