It was a bit confusing to understand at first, but once you realize it's basically hot potato with guns, it makes the game a lot more fun!
That's good, that should make it a lot easier to understand - meaning you won't have to tell me how to play the game in chat while we play it
Also, I think you didn't pack properly as some decal textures were missing. Still, the gamemode seems like fun once you get the fact that it's basically flag of the hill.
- Fixed some issues with instant-capping when you picked up the flag (and hopefully not being able to cap)
- Deathpit now has a sufficient amount of death
- Swapped CTF hud for CP hud with custom capture icons to represent the flag
- Hints within spawn about the gamemode
- Hints to if you're taking the flag in the wrong direction
- Gamemode revision: Flag is always neutral, and must be carried in the opponent's capture zone for the timer to tick
- Updated light glow around flag zones to be more cool
- Updated clipping
Repacked and so? 46mb is pretty huge even with assets
- Fixed endless rounds
- Timers reduced from 3 minutes to 1 minute 30 seconds
- Deathpits slightly more obvious
- Capzones more obvious (lit, and with some lighting props)
- Capzones twice as big (covering the area around the sheds now too)
- Fancy repacking! 5MB instead of 45MB!!
cp_bio, were?
was making bioware pun, but okAs in a 5cp version? That's a pretty neat idea, I kind of like that.
As in a 5cp version? That's a pretty neat idea, I kind of like that.