A8A
- Second to mid now only has one main route instead of one and a half.
- Extra doorway on the bottom part of last going towards second.
- Larger route from second to mid is now a lot cleaner and more open.
- Extra way up to route into mid from second.
- Shipping crates were wrong colour.
A7b
- lots of big changes to all points from months ago
- trees
- idk but it's pretty big

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A6
- Redesigned 2nd
- Expanded last (and made it bigger), adding a side-route in to make the dropdown less crap
- Redesigned mid-2nd connector to be easier to understand and make flow cooler
A4
- Fixed endless rounds
- Timers reduced from 3 minutes to 1 minute 30 seconds
- Deathpits slightly more obvious
- Capzones more obvious (lit, and with some lighting props)
- Capzones twice as big (covering the area around the sheds now too)
- Fancy repacking! 5MB instead of 45MB!!

One day, four alphas! That's the Berry way.
A3
- Gamemode revision: Flag is always neutral, and must be carried in the opponent's capture zone for the timer to tick
- Updated light glow around flag zones to be more cool
- Updated clipping
A2
- Fixed some issues with instant-capping when you picked up the flag (and hopefully not being able to cap)
- Deathpit now has a sufficient amount of death
- Swapped CTF hud for CP hud with custom capture icons to represent the flag
- Hints within spawn about the gamemode
- Hints to if you're taking the flag in the wrong direction