XSI model question

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Hello, I'm learning to model and I have lots of questions but right now I only need to know one thing.

I've made 2 palm leaves and I've merged them. I want to destroy one of them now to have only one, but I can't delete 2 of the points I don't know why.

Here's the pic:

lolpalmhr9.jpg


I want to delete red and blue points. I can delete red points but I can't with the blue ones. Yellow shows off the mesh I want to have.
 

Jive Turkey

L3: Member
Jan 22, 2008
120
32
I model in 3DS max so I don't know how XSI works. I'm assuming you're in a vertex sub-object mode. Can you switch it to face instead? So that you are now selecting faces. Then just select the faces you want to keep and look for something like "detach," whereby it takes the selection and moves it into it's own separate model. Or maybe "clone" the selection to a separate model. Then just delete the remains. Again I don't use XSI so sorry if this doesn't make sense, it's all 3DS terminology.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Yeah it worked, thanks!

I've got another question, I've made the palm but it's not compiling well. The compile it's good, but model is not showed into hammer, nor ingame.

compile log:

Code:
qdir:    "c:program filessteamsteamappspaumonsuteam fortress 2tfmodels"
gamedir: "c:program filessteamsteamappspaumonsuteam fortress 2tf"
g_path:  "C:Program FilesSteamsteamappspaumonsuteam fortress 2tfmodelspalmspike.qc"
Building binary model files...
Working on "palmspike.qc"
SMD MODEL palmspike.smd
SMD MODEL palmspikephys.smd
Model has 11 convex sub-parts
Collision model completed.
---------------------
writing c:program filessteamsteamappspaumonsuteam fortress 2tfmodels/palmspike.mdl:
bones         1248 bytes (2)
animations     140 bytes (1 anims) (1 frames) [0:01]
sequences      224 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       136 bytes
keyvalues       52 bytes
bone transforms      336 bytes
Collision model volume 809521.69 in^3
collision        0 bytes
total         2612
---------------------
writing c:program filessteamsteamappspaumonsuteam fortress 2tfmodels/palmspike.vvd:
vertices     13824 bytes (288 vertices)
tangents      4608 bytes (288 vertices)
total        18496 bytes
---------------------
Generating optimized mesh "c:program filessteamsteamappspaumonsuteam fortress 2tfmodels/palmspike.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:           2592 bytes
indices:         2088 bytes
bone changes:       8 bytes
everything:      4874 bytes
---------------------
Generating optimized mesh "c:program filessteamsteamappspaumonsuteam fortress 2tfmodels/palmspike.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:           2592 bytes
indices:         2088 bytes
bone changes:      24 bytes
everything:      4890 bytes
---------------------
Generating optimized mesh "c:program filessteamsteamappspaumonsuteam fortress 2tfmodels/palmspike.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:           2592 bytes
indices:         2088 bytes
bone changes:      24 bytes
everything:      4890 bytes

Completed "palmspike.qc"

My .qc file, it's a static prop:

palmspike.mdl




models

"wood"

20.0

studio "palmspike.smd"

idle "palmspike.smd" fps 15

"palmspikephys.smd"

{


}
And here's a pic of the model:

palmerrorom6.jpg