- Jul 2, 2019
- 80
- 45
Welp, i worked on this map a few months ago and coming back to im questioning a lot of the design decisions i made for it, i know i was getting overscaled when i was making the blu spawn its the courtyard around it but its a lot larger i remember it being,wanted to salvage the layout but i am considering just redoing it entirely.
So im posting a wip idea of this weird gimmicky koth map even before i put the gimmick in to see if i can get any feedback on it, normally it have more diverse textures to tell things apart but i just went and mass replaced all the nodraws to the small orange grid texture so yall can actually see what going on in some places
Kinda mainly want feedback on how routing feels and how the scaling around the point feels, anything else is welcome as well that just want i wanna focus and figure out first.
So im posting a wip idea of this weird gimmicky koth map even before i put the gimmick in to see if i can get any feedback on it, normally it have more diverse textures to tell things apart but i just went and mass replaced all the nodraws to the small orange grid texture so yall can actually see what going on in some places
Kinda mainly want feedback on how routing feels and how the scaling around the point feels, anything else is welcome as well that just want i wanna focus and figure out first.