- Dec 12, 2007
- 202
- 31
Though i'd best the ball rolling on my next map, the map is called cp_base and is based on the classic map from Return to castle Wolfenstein(rtcw) called mp_base (also known as communique), now somebody has already had a crack at making a version called cp_wolf (and recently someone else has also "fixed" it - no comment)
Anyway i'm not letting that deter me since i want the map to reflect to the original as closely as possible in terms of layout and playability, therefore im going to try to stick to the original 2 cp format (gravel pit style),
With the help of redrum and vilepickle i managed to get a somewhat workable version of the original .map into hammer - although i've probably spent the last week or so removing every single bit of detail in the map and fixing all the geometry that didnt quite make into into hammer correctly (i wont be rushing to do a remake after this anytime soon) then section by section i started in a new map to recreating the map using the pieces of the map i had as reference and making this version.
After no-drawing the entire level i started on the dev textures and a very small detail pass adding further geometry to make it look like the original, anyway i now have basic map in its rtcw form done- the next big stage is making it suitable for tf2 - the doorways and cap points will definitely need enlarging - they are simply too small for tf2, anywhere there was a ladder will need some steps/ramp to gain access - since i'm not keen on the workarounds for ladders in tf2.
I'll definitely need a re-think on the inside of the maps detail since the original consisted of boxes/boxes/crates and more boxes
anyway ive included an overhead shot of the basic layout as it stands right now.
Anyway i'm not letting that deter me since i want the map to reflect to the original as closely as possible in terms of layout and playability, therefore im going to try to stick to the original 2 cp format (gravel pit style),
With the help of redrum and vilepickle i managed to get a somewhat workable version of the original .map into hammer - although i've probably spent the last week or so removing every single bit of detail in the map and fixing all the geometry that didnt quite make into into hammer correctly (i wont be rushing to do a remake after this anytime soon) then section by section i started in a new map to recreating the map using the pieces of the map i had as reference and making this version.
After no-drawing the entire level i started on the dev textures and a very small detail pass adding further geometry to make it look like the original, anyway i now have basic map in its rtcw form done- the next big stage is making it suitable for tf2 - the doorways and cap points will definitely need enlarging - they are simply too small for tf2, anywhere there was a ladder will need some steps/ramp to gain access - since i'm not keen on the workarounds for ladders in tf2.
I'll definitely need a re-think on the inside of the maps detail since the original consisted of boxes/boxes/crates and more boxes
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