I am makin' a map where you defendin' a Pavlov's house, that have a lots of window's. Is there anyway to make a hole in wall without makin' a billion of block's?
Unfortunately no, unless you make a model which at that point is (in my opinion) far more complicated and if you want to have a modicum of optimization you'd have to place brushes either way
Here's a few window/hole examples with low brush counts:
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble