- Jan 4, 2008
- 593
- 88
Hello ladies and gents...
Been a while since I posted here, but I still poke around. Outstanding site, I would like to add.
My friends and I have been hard at work with our new proprietary game mode - Weighted Companion Cube Soccer (WCC Soccer).
http://www.youtube.com/watch?v=8RfspaJV2lA
A Cube is spawned in the middle of the map along with two goals at each end.
Players then simple try to get the Cube in through the goals using weapons.
The Cube (like the payload in pl_ maps) replenishes ammo and health if you stand near to it, every four seconds with a very visible yellow beam.
Teams that concentrate on killing the other team often lose when the opposing team score with the Cube. The emphasis is on team work. Strategy may seem pointless on what is essentially a Deathmatch game, but teams that work together, ubering heavies, with several scouts staggering their shooting, make for a formidable offense. Snipers have been disabled on our servers as we have found snipers tend to decimate a map.
The Cube has several beam rings coming out of it, to show the players where it is.
Red circles show that the cube is nearing the red goals, blue circles show that the cube is nearing blue and purple circles show that it is centered... useful when in the thick of things, you are not sure where the goal is!
The yellow circle is a healing beam....it is basically a spawn locker. Full ammo and full health to anyone near it. The reason for this is that cube maps have no other ammo and health, forcing players to stay near the cube to get healed and reduces the number of turtles. Engies have a hard time but with the number of weapons lying around, this isn't such a big issue.
One of greatest fears with doing the full spawn locker thing was a heavy camping it, but it became clear that the heavies could barely stay with the Cube to get healed. Scouts are popular, despite their low health. They can stay near the cube long enough. The main problem is that no-one can really stay with the Cube long enough to get healed! The beam happens every 4 secs and often players miss it!
Couple of issues with the Cube.
Needles, flames and pistols have little effect on it. Nor, sadly, does the airblast. Melee weapons are awesome, as are the shotties.
As for maps, there are five maps and some of the mappers at TheVille are making a couple more. However, it can be played on most maps.
The program has a cvar to kill off control points and teamflags. So it works great on 2Fort, Badlands, Fastlane, Turbine. One of the favorites is Warpath2. cp_well or ctf_well do not work, because if the Cube goes in the water, it's a pain to get out.
The Cube has a reset timer. After 30 secs of inactivity, the Cube resets back to the center. So some teams use this to their strategic advantage.
It also sends stats out to HLStatsX so that you can record the number of goals, own goals, longest shots and the most distance per round:
http://theville.hlstatsx.com/?mode=actions&game=tf
(actions 27 - 30)
This is a video showing some of the action:
http://www.youtube.com/watch?v=8RfspaJV2lA
If you want to try it out, you will find it here:
TheVille.Org X - Weighted Companion Cube Soccer
216.52.148.66:27015
PS - Mapping is fun for this. Small bright maps works great. As you can see, we are in dire need of some worthy maps as my mapping skills are limited.
Been a while since I posted here, but I still poke around. Outstanding site, I would like to add.
My friends and I have been hard at work with our new proprietary game mode - Weighted Companion Cube Soccer (WCC Soccer).
http://www.youtube.com/watch?v=8RfspaJV2lA
A Cube is spawned in the middle of the map along with two goals at each end.
Players then simple try to get the Cube in through the goals using weapons.
The Cube (like the payload in pl_ maps) replenishes ammo and health if you stand near to it, every four seconds with a very visible yellow beam.
Teams that concentrate on killing the other team often lose when the opposing team score with the Cube. The emphasis is on team work. Strategy may seem pointless on what is essentially a Deathmatch game, but teams that work together, ubering heavies, with several scouts staggering their shooting, make for a formidable offense. Snipers have been disabled on our servers as we have found snipers tend to decimate a map.
The Cube has several beam rings coming out of it, to show the players where it is.
Red circles show that the cube is nearing the red goals, blue circles show that the cube is nearing blue and purple circles show that it is centered... useful when in the thick of things, you are not sure where the goal is!
The yellow circle is a healing beam....it is basically a spawn locker. Full ammo and full health to anyone near it. The reason for this is that cube maps have no other ammo and health, forcing players to stay near the cube to get healed and reduces the number of turtles. Engies have a hard time but with the number of weapons lying around, this isn't such a big issue.
One of greatest fears with doing the full spawn locker thing was a heavy camping it, but it became clear that the heavies could barely stay with the Cube to get healed. Scouts are popular, despite their low health. They can stay near the cube long enough. The main problem is that no-one can really stay with the Cube long enough to get healed! The beam happens every 4 secs and often players miss it!
Couple of issues with the Cube.
Needles, flames and pistols have little effect on it. Nor, sadly, does the airblast. Melee weapons are awesome, as are the shotties.
As for maps, there are five maps and some of the mappers at TheVille are making a couple more. However, it can be played on most maps.
The program has a cvar to kill off control points and teamflags. So it works great on 2Fort, Badlands, Fastlane, Turbine. One of the favorites is Warpath2. cp_well or ctf_well do not work, because if the Cube goes in the water, it's a pain to get out.
The Cube has a reset timer. After 30 secs of inactivity, the Cube resets back to the center. So some teams use this to their strategic advantage.
It also sends stats out to HLStatsX so that you can record the number of goals, own goals, longest shots and the most distance per round:
http://theville.hlstatsx.com/?mode=actions&game=tf
(actions 27 - 30)
This is a video showing some of the action:
http://www.youtube.com/watch?v=8RfspaJV2lA
If you want to try it out, you will find it here:
TheVille.Org X - Weighted Companion Cube Soccer
216.52.148.66:27015
PS - Mapping is fun for this. Small bright maps works great. As you can see, we are in dire need of some worthy maps as my mapping skills are limited.