- Aug 7, 2009
- 69
- 3
The above [title] sounds to me like a result of a leak, but after thoroughly searching my map for leaks and checking the compile log (below), there are no signs of any errors outside the norm. What I mean by the water isn't compiling is that I have it in the .vmf, but when I load the map in-game, there is no water period. Normally if I have a leak the water is still there and I just can't see it, but here it's gone entirely. The odd geometry errors are, again, stuff I fixed in the .vmf, but are un-fixed in the in-game map.
Here's the log...
The only thing I could see that might be causing something is the "make_triangles:calc_triangle_representation: Cannot convert" but that's never been an actual issue before.
Am I missing something?
Here's the log...
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.vmf
Patching WVT material: maps/arena_crater_a2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (119071 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 717 texinfos to 434
Reduced 54 texdatas to 44 (1682 bytes to 1338)
Writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
2 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.prt
730 portalclusters
2041 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (28)
Optimized: 1327 visible clusters (0.00%)
Total clusters visible: 120817
Average clusters visible: 165
Building PAS...
Average clusters audible: 632
visdatasize:118354 compressed from 140160
writing c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
28 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
Setting up ray-trace acceleration structure... Done (1.60 seconds)
2117 faces
2 degenerate faces
646445 square feet [93088144.00 square inches]
36 Displacements
24058 Square Feet [3464490.00 Square Inches]
2115 patches before subdivision
43091 patches after subdivision
sun extent from map=0.087156
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 3347472, max 457
transfer lists: 25.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(62764, 38225, 37958)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(6063, 3148, 3102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(689, 282, 280)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(90, 29, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(13, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 325/8192 3900/98304 ( 4.0%)
brushsides 2375/65536 19000/524288 ( 3.6%)
planes 1554/65536 31080/1310720 ( 2.4%)
vertexes 3310/65536 39720/786432 ( 5.1%)
nodes 1433/65536 45856/2097152 ( 2.2%)
texinfos 434/12288 31248/884736 ( 3.5%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 2132/0 42640/0 ( 0.0%)
disp_tris 3264/0 6528/0 ( 0.0%)
disp_lmsamples 58580/0 58580/0 ( 0.0%)
faces 2117/65536 118552/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 942/65536 52752/3670016 ( 1.4%)
leaves 1439/65536 46048/2097152 ( 2.2%)
leaffaces 2594/65536 5188/131072 ( 4.0%)
leafbrushes 1189/65536 2378/131072 ( 1.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 13893/512000 55572/2048000 ( 2.7%)
edges 8013/256000 32052/1024000 ( 3.1%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2655/65536 5310/131072 ( 4.1%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 1786756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 118354/16777216 ( 0.7%)
entdata [variable] 20349/393216 ( 5.2%)
LDR ambient table 1439/65536 5756/262144 ( 2.2%)
HDR ambient table 1439/65536 5756/262144 ( 2.2%)
LDR leaf ambient 6863/65536 192164/1835008 (10.5%)
HDR leaf ambient 1439/65536 40292/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12042 ( 0.0%)
pakfile [variable] 5054/0 ( 0.0%)
physics [variable] 119071/4194304 ( 2.8%)
physics terrain [variable] 10268/1048576 ( 1.0%)
Level flags = 0
Total triangle count: 5897
Writing c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp" "c:\program files (x86)\steam\steamapps\\team fortress 2\tf\maps\arena_crater_a2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" +map "arena_crater_a2"
The only thing I could see that might be causing something is the "make_triangles:calc_triangle_representation: Cannot convert" but that's never been an actual issue before.
Am I missing something?