2 Escape Zones, 3 VIP lives, heavy emphasis on ambushing and map control for info.
This is my prefab for Team Fortress 2 Classic's VIP game mode. VIP felt like glorified A/D to me, so I made an alternative mode months ago. This keeps hardcore elements from Trainyard's 1 life, but keeps it pub-friendly with 3 lives before BLU loses. Win by escorting the VIP to either A or B. This also means RED can't turtle on one point and expect to win, they have to be proactive.
This serves as a proof of concept, you are free to use this how you please.
Includes:
This is my prefab for Team Fortress 2 Classic's VIP game mode. VIP felt like glorified A/D to me, so I made an alternative mode months ago. This keeps hardcore elements from Trainyard's 1 life, but keeps it pub-friendly with 3 lives before BLU loses. Win by escorting the VIP to either A or B. This also means RED can't turtle on one point and expect to win, they have to be proactive.
This serves as a proof of concept, you are free to use this how you please.
Includes:
- Packed-BSP to test gamemode
- Commented VMF
- 1 Soundscript file for VIP VO
- NAV file
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