VIAFORT

KotH VIAFORT koth_viafort_a3

Arch Fortress

L1: Registered
Nov 6, 2023
14
0
Arch Fortress submitted a new resource:

VIAFORT - Lightly Lakeside inspired KOTH map with the Viaduct formula

KOTH VIAFORT is a project that I've been thinking of doing for a while and only now I'm actually have the motivation to do it. The first early design concept that I made in Hammer was way to small then I made a new .VMF copying the same design but a bit larger and I think this is the correct scale. 20250105205758_1.jpg20250105205929_1.jpg20250105210627_1.jpg

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Arch Fortress

L1: Registered
Nov 6, 2023
14
0
Arch Fortress updated VIAFORT with a new update entry:

KotH_ViaFort_A2

Updating ViaFort to Alpha 2 Changelog
TL:DR Fixes Multiple Respawn timer issues, Sightlines, water*, and changes to the size of the capture zone.
--Water
-Water near Medium health kits have been switched from HL2 water to TF2 water making them display correctly* (Reflections are purple due to cubemaps and the skybox not wanting to coroperate right now)
--Mid Building
-lowered Max Heath kit platform downwards
-added a false door to the back for possible 5cp version.
-added prop_static barrel...

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Arch Fortress

L1: Registered
Nov 6, 2023
14
0
Arch Fortress updated VIAFORT with a new update entry:

Koth_ViaFort_A3 | Lighting & Routes

--Overall
-Environment Lighting increased
-Building Lighting Increased
-New Sky-box
-Detailing added to rooftops and Improving team recognition
--Building 1
-Interior has been split in 2 halves
-Added props
--Inline Building
-Lowered Health Pedestal for accessibility
--Courtyard 2
-Added Ramps leading back into Building 1
--Control Point
-Increased func_nobuild area

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