- Dec 12, 2007
- 202
- 31
I was having a look round cp_badlands yesterday to check out how they did the buildings /design/texturing etc, a couple of things i spotted that i didnt really understand how/why
some of the roof's are displacements the ones with /\ shaped roofs - some are displacements others are standard geometry - why?/when? to use each - is it just personal taste or is there reasoning behind it - i've spotted a few feature buildings in well that had displacement roofs in the past, and more intriguing were the roofs that were displacements and made to look like rickety old shacks via displacements, do they use a solid brush and displace all 6 sides? and how do you get it to then look like a /\ shape but with various changes to the levels to make it look like an old rickety roof, being a total nubbin at displacements this left me puzzled
and finally on the sides of the main large outdoor buildings they use 4-5 small window props up near the top - running through the buildings themselves are blocks of no draw that extend into the window itself - behind the building is the skybox - i was expecting some kind of impressive effect when i went back into the game to check what this resulted in - to me they just looked like normal window props
some of the roof's are displacements the ones with /\ shaped roofs - some are displacements others are standard geometry - why?/when? to use each - is it just personal taste or is there reasoning behind it - i've spotted a few feature buildings in well that had displacement roofs in the past, and more intriguing were the roofs that were displacements and made to look like rickety old shacks via displacements, do they use a solid brush and displace all 6 sides? and how do you get it to then look like a /\ shape but with various changes to the levels to make it look like an old rickety roof, being a total nubbin at displacements this left me puzzled
and finally on the sides of the main large outdoor buildings they use 4-5 small window props up near the top - running through the buildings themselves are blocks of no draw that extend into the window itself - behind the building is the skybox - i was expecting some kind of impressive effect when i went back into the game to check what this resulted in - to me they just looked like normal window props