- Feb 6, 2008
- 8
- 0
Hi guys i am in need of some love and care lol. No seriously, my map that i am making for TF2 which is for my Univeristy project has reached a point where it will not compile by even making the littlest change to my map. I'll alaborate.
Basically my map kept giving me this compile error :
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" -fast "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
Error opening c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
Error opening c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222.bsp" "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf\maps\lastworkingmapsave_TF2_staffs222.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
So after i resorted back to my last working map which compiles like this:
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" -fast "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.prt
LoadPortals: couldn't read c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (15.75 seconds)
20151 faces
60 degenerate faces
4297704 square feet [618869440.00 square inches]
48 Displacements
24160 Square Feet [3479158.00 Square Inches]
158 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (271)
Build Patch/Sample Hash Table(s).....Done<0.4049 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (136)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 3775/8192 45300/98304 (46.1%)
brushsides 39562/65536 316496/524288 (60.4%)
planes 47974/65536 959480/1310720 (73.2%)
vertexes 39865/65536 478380/786432 (60.8%)
nodes 5680/65536 181760/2097152 ( 8.7%)
texinfos 4192/12288 301824/884736 (34.1%)
texdata 106/2048 3392/65536 ( 5.2%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 13872/0 277440/0 ( 0.0%)
disp_tris 24576/0 49152/0 ( 0.0%)
disp_lmsamples 32408/0 32408/0 ( 0.0%)
faces 20151/65536 1128456/3670016 (30.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13028/65536 729568/3670016 (19.9%)
leaves 5698/65536 182336/2097152 ( 8.7%)
leaffaces 26014/65536 52028/131072 (39.7%)
leafbrushes 8210/65536 16420/131072 (12.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 155586/512000 622344/2048000 (30.4%)
edges 90946/256000 363784/1024000 (35.5%)
LDR worldlights 158/8192 13904/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3296/32768 32960/327680 (10.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57363/65536 114726/131072 (87.5%) VERY FULL!
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13324704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 42531/393216 (10.8%)
LDR ambient table 5698/65536 22792/262144 ( 8.7%)
HDR ambient table 5698/65536 22792/262144 ( 8.7%)
LDR leaf ambient 25566/65536 715848/1835008 (39.0%)
HDR leaf ambient 5698/65536 159544/1835008 ( 8.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/43592 ( 0.0%)
pakfile [variable] 1383380/0 ( 0.0%)
physics [variable] 1444016/4194304 (34.4%)
physics terrain [variable] 26068/1048576 ( 2.5%)
Level flags = 0
Total triangle count: 62093
Writing c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
7 minutes, 36 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2.bsp" "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf\maps\lastworkingmapsave_TF2_staffs2.bsp"
Again that map does run but is not optimised well.
But get this. If i change any little thing in the working map, and then run it, it doesnt work. Even if i change the file name and save it as something else but nothing has been changed to the map, it fails to compile.
I don't know if any of you guys could help me on this situation but i need to get it sorted PRONTO! any help would be much apprieciated.
Thanks guys.
Basically my map kept giving me this compile error :
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" -fast "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
Error opening c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
Error opening c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs222.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs222.bsp" "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf\maps\lastworkingmapsave_TF2_staffs222.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
So after i resorted back to my last working map which compiles like this:
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" -fast "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
reading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.prt
LoadPortals: couldn't read c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\manhuntworld\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf" "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (15.75 seconds)
20151 faces
60 degenerate faces
4297704 square feet [618869440.00 square inches]
48 Displacements
24160 Square Feet [3479158.00 Square Inches]
158 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (271)
Build Patch/Sample Hash Table(s).....Done<0.4049 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (136)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 3775/8192 45300/98304 (46.1%)
brushsides 39562/65536 316496/524288 (60.4%)
planes 47974/65536 959480/1310720 (73.2%)
vertexes 39865/65536 478380/786432 (60.8%)
nodes 5680/65536 181760/2097152 ( 8.7%)
texinfos 4192/12288 301824/884736 (34.1%)
texdata 106/2048 3392/65536 ( 5.2%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 13872/0 277440/0 ( 0.0%)
disp_tris 24576/0 49152/0 ( 0.0%)
disp_lmsamples 32408/0 32408/0 ( 0.0%)
faces 20151/65536 1128456/3670016 (30.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13028/65536 729568/3670016 (19.9%)
leaves 5698/65536 182336/2097152 ( 8.7%)
leaffaces 26014/65536 52028/131072 (39.7%)
leafbrushes 8210/65536 16420/131072 (12.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 155586/512000 622344/2048000 (30.4%)
edges 90946/256000 363784/1024000 (35.5%)
LDR worldlights 158/8192 13904/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3296/32768 32960/327680 (10.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57363/65536 114726/131072 (87.5%) VERY FULL!
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 13324704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 42531/393216 (10.8%)
LDR ambient table 5698/65536 22792/262144 ( 8.7%)
HDR ambient table 5698/65536 22792/262144 ( 8.7%)
LDR leaf ambient 25566/65536 715848/1835008 (39.0%)
HDR leaf ambient 5698/65536 159544/1835008 ( 8.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/43592 ( 0.0%)
pakfile [variable] 1383380/0 ( 0.0%)
physics [variable] 1444016/4194304 (34.4%)
physics terrain [variable] 26068/1048576 ( 2.5%)
Level flags = 0
Total triangle count: 62093
Writing c:\documents and settings\dale_m\desktop\lastworkingmapsave_TF2_staffs2.bsp
7 minutes, 36 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Dale_M\Desktop\lastworkingmapsave_TF2_staffs2.bsp" "c:\program files\steam\steamapps\manhuntworld\team fortress 2\tf\maps\lastworkingmapsave_TF2_staffs2.bsp"
Again that map does run but is not optimised well.
But get this. If i change any little thing in the working map, and then run it, it doesnt work. Even if i change the file name and save it as something else but nothing has been changed to the map, it fails to compile.
I don't know if any of you guys could help me on this situation but i need to get it sorted PRONTO! any help would be much apprieciated.
Thanks guys.