Uplift

PLR Uplift A14

May 27, 2017
144
148
LoovyTurgz submitted a new resource:

Uplift - You go up a lift.

This is what happens when I play Aliens: Dark Descent and see MANY steep mineshaft lifts with the ARC on it. It's bloody COOL.

However, what isn't cool is elevator logic.

Read more about this resource...
 
May 27, 2017
144
148
LoovyTurgz updated Uplift with a new update entry:

A2

Added a rollback zone to near the elevators
Added signs to (hopefully) make it easier to find the elevator

Changed the size of spawnbrushes so they cover the entire inside of spawn
Changed the setup time to 5 seconds
Changed the lift's speed to 45 from 90
Changed spawn locations to be closer to the action
Changed the lighting to day
Changed the distance when the cart becomes available again to push after crossing
Changed the size of the starting area and some of the inner area
Changed the...

Read the rest of this update entry...
 
May 27, 2017
144
148
LoovyTurgz updated Uplift with a new update entry:

A3

Added cutouts to the lifts to allow players to shoot down
Added a checkpoint to allow more flow to the cart
Added a highground route to the start area
Added a route to the pipe gameplay area
Added gameplay areas around the corner building (pipe gameplay area)

Fixed a cabinet model being tiny?
Fixed Z-fighting

Removed a fence near the cart lift
Removed a fence near the carts

Changed the distance between the spawn and the cart

Read the rest of this update entry...
 
May 27, 2017
144
148
LoovyTurgz updated Uplift with a new update entry:

A4

Changed collision on windows
Changed respawn times (this will change on the checkpoint) You will start with 4 second respawns and it'll go up to 7 once your team reaches a checkpoint which allows the other team to catch up
Changed the speed of the lift

Removed confusing signs in spawn

Added a dropdown
Added some health to the PipeArea

Read the rest of this update entry...
 
May 27, 2017
144
148
LoovyTurgz updated Uplift with a new update entry:

A10

Added windows to doors
Added more health to middle area
Added clipping to walkable areas
Added ramps out of The Pit for non-mobility classes
Added a little detailing, as a treat

Removed health near an entrance to help with spawn camping
Removed some routes and redundant areas
Removed grate in spawns

Fixed minis shooting through pipe

Changed position of a spawn exit

Read the rest of this update entry...