@DaBeatz : "I am really liking that! Some more variation in height and/or thickness would've been nice though"
Do you mean on the model or the texture? Cuz this texture is only the proxy. Boylee will be painting the textures for this model.
@Draco18s : The leaves sticking out, the "strays" as I've called them are to add interesting variation to the ivy from the side. Otherwise it's a big rectangular lump of leaves. This *may* change if you read on ...
@Acumen : Yeah dude, I can see your point.
I decided to create a single plane for two reasons. The first is to conserve on the number of textures attached to the staticmesh. The secondary, and most important for me was variation. I didn't want the ivy to look copy-pasted which is the risk if I had multiple planes ... however ...
Now that I've achieved a look i'm happy with.
Looking forward to the 4 other models for this ivy.
One that supports horizontal tiling, and three smaller variations for adding ivy features in tiny areas of the map ...
As I consider these, I'm coming to realize that your approach of 'patches' would really make adding foliage to these smaller vine meshes a lot easier.
Otherwise, Boylee will have to paint four custom foliage textures for each variation.