[TUTORIAL] Making a texture with a normal map

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
any way to do this without photoshop? I usually use paint.net
 

YM

LVL100 YM
aa
Dec 5, 2007
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Well once upon a time you could use crazy bump to do all normal/specular/etc maps for textures but that's had its format changed and now you need to actually pay for it to use it :(
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
Well once upon a time you could use crazy bump to do all normal/specular/etc maps for textures but that's had its format changed and now you need to actually pay for it to use it :(

nah pirate bay ftw!
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Sonofabitch, my Crazybump "trial" (while it was in beta) just ran out.


Here's my failtempt at a texture like what you had.

(No filter used, my orginal texture was too complicated for Dry Brush to work well)
 
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Morphis

L1: Registered
Jun 22, 2008
1
0
After compiling the textures, here's how it looks in-game:


EDIT:

So, I revised the texture a little, following the advice given in comments on this thread; mostly rounding off the normal map edges, and adding some brush strokes:


And if anyone's interested, the PSD is available (7zipped, 18MB).

If you've got any questions about the details of a particular step, please ask.

How did you round off the Normal map?
How did you keep the edges detailed? :confused:
 
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YM

LVL100 YM
aa
Dec 5, 2007
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How did you round off the Normal map?
How did you keep the edges detailed?:confused:

My guess is that the normal map has been blurred using a standard blurr filter then layered on top of the original normal map at a low opacity, that way you keep most of the sharpness of the edjes but the whole thing is smoother and appears more rounded

Also, normal font size and colour please ;)