- Apr 20, 2008
- 79
- 8
in my map i'm trying to make a cliff less compelling to jump off of. if you jump off you land in a playable area that is normally accessed via ramps.
the cliff is as high as i really want it but the player doesn't receive enough damage by jumping to discourage them or give them a big enough disadvantage if they choose to do so. someone suggested using trigger_gravity which sort of solves my problem. it makes them fall faster and they take more damage and it doesn't effect the people on the ground... but how do i make it activate when someone passes through the trigger and then deactivate after leaving the trigger? right now after i hit the trigger my gravity is at 4 permanently. i'm not very good with triggers so any help would be much appreciated.
if you have another suggestion besides using a gravity trigger i'd like to hear those too.
the cliff is as high as i really want it but the player doesn't receive enough damage by jumping to discourage them or give them a big enough disadvantage if they choose to do so. someone suggested using trigger_gravity which sort of solves my problem. it makes them fall faster and they take more damage and it doesn't effect the people on the ground... but how do i make it activate when someone passes through the trigger and then deactivate after leaving the trigger? right now after i hit the trigger my gravity is at 4 permanently. i'm not very good with triggers so any help would be much appreciated.
if you have another suggestion besides using a gravity trigger i'd like to hear those too.