prop_dynamic is more expensive, does not receive vertex lighting, does not cast lightmap shadows, does not bake into cubemaps, and takes up an edict (networked entity slot). the scale is also not visible in hammer and thus difficult to work with.
prop_dynamic is more expensive, does not receive vertex lighting, does not cast lightmap shadows, does not bake into cubemaps, and takes up an edict (networked entity slot). the scale is also not visible in hammer and thus difficult to work with.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble