Panckakebro submitted a new resource:
Chemical - Gothic-Industrial koth map
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Chemical - Gothic-Industrial koth map
Read more about this resource...
Fixed the cap zone being tiny
-Reworked one of the flanks
-Fancy lighting and fog
- Added an underground route
- Fixed blue spawn doors having incorrect logic
- Removed the platform in the spawncamp route, so now you have to jump accross
- Removed the pillars bisecting the point
- Made the underground point a platform over a death pit
- Added skybox
- Fixed random invisible wall
Initial artpass!
Changed the file name to koth_toxic_event_b1.
Fixed being able to walk around the drop down in the window room.
Made the ground lights nonsolid
Fixed nonsolid railings
Added more team colors
Added soundscapes and rain
Next update will have optimization, final skybox, and replace temporary assets.
Added underworld
New skybox
New custom models
Optimization
- Fixed several bugs
- Angled the skybox
- You now turn into a skeleton when you jump into chemical vats
- Fixed a crash related to edicts
- Fixed turning into an error model when jumping into the chemical vats
- Various bug fixes and exploit fixes
- Lighting improvements
- Performance improvements
- New fancy models
- Added smoke to the smokestacks
- Further lighting improvements
- Fixed nonsolid props
- Made the smoke green
- Fixed a rare instance where players turned into a t-posing skeleton upon respawning.