Toxic

KotH Toxic rc2b

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
774
481
Woah, a Panckakebro KOTH map? This is gonna be interesting.
 

MN_

Bug Finder
aa
Jul 23, 2024
20
11
Super cool looking map! GL getting accepted for Scream Fortress!
Some stuff that you may or may not want to change/fix :3

  • Area with the water tower isnt clipped off (see as there is alot of nodraw brushes im assuming you arent suppose to be here) (ON BOTH SIDES)
  • In the same area you can stand on this ladder (just a funny little spot) (ON BOTH SIDES)
--- Quick note there are a lot of silly spots people can stand but most of them are SUPER minor
  • Its possible to place building, notably sentrys on these pipes (ON BOTH SIDES)
  • Both enterences teleport triggers are extruding allowing players to enter them before they properly open (You said you fixed them on Discord)
  • Its possible to place teleports in these little areas allowing engies to teletrap their teammates (ON BOTH SIDES)

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,993
1,309
20240830231147_1.jpg
-Double Doors does not mean double door frames
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-bit dark in these spots
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-I get the green glow is supposed to be coming from the windows but the way it's done doesn't quite sell it super well. I think the windows need to glow green or something else the green lights just seem like they are randomly placed around
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-Brush ladders aren't a bad thing but the ones in this map are pretty thick
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-Shame both red and blu sides have the same detailing. Feels like you coulda really done some cool stuff in the spawn rooms
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-while the arches are cool and I appreciate the smooth curves, they do get a bit samey and dull being the main detail of the underworld area.
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-metal leaning on nothing
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-health pack in plank
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-these buildings are kinda plane and don't really match the rest of the detailing around them
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-even with the fog, there's still a distinct line separating the water that messes with the illusion
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-chimney popin
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-this light doesn't have a bottom so you can see through it's untextured side
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-I fully understand making these windows opaque but the way it's done makes it look more like I'm seeing into the void than anything else
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-my skeleton is an error
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-fire don't hurt
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-no collision
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-visleaf popin