Ok so when running around bloodstained I put mat_wireframe 1 on and I could see the pay area being projected onto the skybox. This is obviously a real problem because it means whilst the engine is rendering the small area you are in, it is also rendering the entire map on the skybox texture.
basicly what I want to know is how can I stop the skycamera seeing the real world???
basicly what I want to know is how can I stop the skycamera seeing the real world???