- May 23, 2009
- 2
- 0
What are the steps in map creation? While I've made many maps over the course of 6 years for different games I've never finished one, and I'm convinced it's because of my construction method.
Right now I'll split my concept up into different parts, working on one and moving on to another, rather than laying out a large, rough draft, I opt for doing it piece of by piece, adding textures, func_details, triggers, props, etc. Is this viable?
edit: I'm having a serious case of writers block at the moment so I'm having a hard time explaining this very well, I'll add more later.
Right now I'll split my concept up into different parts, working on one and moving on to another, rather than laying out a large, rough draft, I opt for doing it piece of by piece, adding textures, func_details, triggers, props, etc. Is this viable?
edit: I'm having a serious case of writers block at the moment so I'm having a hard time explaining this very well, I'll add more later.