The Great GFL zf mapping contest

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Any prizes?

^^This.

Also, the only rules I'm seeing is that you have to have a consistent theme and that it also seems like it has to be in Zombie Fortress gameplay. I honestly have no idea what it is or why I should map for it. Don't get me wrong, I desperately need a reason to map, but is there something like... a wiki or an info page or whatever I can use to read up on the mode? Can't find diddly-squat on that site.

EDIT: Nevermind, found some info. I'll consider it.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
You gotta give some more info to make me enter the competition. I don't want to sign up just to see it...
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Welcome, one and all, to this GFL mapping extravagansa! Step right up, ladies and mentlegen, take your shot at winning the competition and being crowned THE KING OF ZOMBIES!!!!!111!!eleven
Sorry, sorry. Contests r srys bisness.

SO!

For all you mappers, the criteria are these:
Your map must not have been playtested on the GFL servers before the contest started.
You must specify the theme that your map is going to be, and stick to it. Marks will be awarded for theme consitency.
The map must be completely new, not based off another's map, or even one of your own, no remakes!
You must post a WIP thread so we can see if you've been working on the map for aaaages before the contest. As it was announced a while ago, people have been working on maps, and I see no problem with this, just within reason. I'm gonna have to ask for a bit of honesty on this one though.
Maximum of two entries per competitor.


Now, judging. We're going to employ a panel of judges. Think you're up to the job? Tell us why in this thread.

We're also going to be calling on you, yes you, the community, to judge. Marks will be awarded for:


Gameplay: This includes class involvement (everyone goes scout? Bad mark.) for both teams, team balance, spawncamping, the usual.

Style: How well does the map fit in with the stated theme? Does everything make sense? Any floating barrels or ugly lights?

Optimisation: Does your framerate suffer because of how beautiful the map is?


Anything and everything is subject to revision as the contest goes on.

Express your interest!

You have to make a WIP thread and register as a competitor on the site.

I'll take this down if you're really going to be mad about me reposting the basic info.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
No that's fine, thanks.
There will be prizes.
@ Engineer: zf mod has a lot of gamemodes, intel, capture points, flat out survival. Intel is like l4d2 scavenge, capture points are like a l4d campaign, survival is, yeah, and the destruction game mode has reds defending a bomb.

EDIT:
The reason I've asked people to specify a theme is because of maps that don't even bother with a theme. It shouldn't be a problem for you guys, but it's a way of making sure people don't just make stuff out of one texture and call it a day.

EDIT no. 2:
If you don't know what zf is, the contest probably isn't for you... In short, blues have melee weapons, reds have all weapons, blues are scouts, spys, heavys, reds are everything else. You die as red, you become a blue. You die as blue, you respawn. I think you know how zombies work :p
 
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Killthemedic

L1: Registered
Jun 24, 2010
5
0
hello all, my friend Bermuda posted a topic here about our ZF mapping composition. I am guessing you have played the game mod Zombie Fortress before, and you know its a lot of fun :) Zombie fortress is in need of maps, right now the CRAZY GFL puts out most if not all of the maps that are used in ZF, and we want to change that. We want ZF to be run, built, and published by the players, and what better way is there than to Go to some of the best mappers in the world, and ask them to make a map or two for our mod.

so let us begin

The Great ZF Mapping competition

_______________________________________________________________

Rules

We at the crazy GFL believe anyone can map, that's how I started, and I gotta say, I suck at it :p But for all of you veteran mappers here we got a few rules for you to go over.

* Your map must not have been playtested on the GFL servers before the contest started. More then likely not a problem for you guys

* You must specify the theme that your map is going to be, and stick to it. Marks will be awarded for theme consistency.

* The map must be completely new, not based off anther's map, or even one of your own, no remakes!

* You must post a WIP thread (this means your gonna have to register on our site, don't worry we won't bite) so we can see if you've been working on the map for aaaages before the contest. As it was announced a while ago, people have been working on maps, and I see no problem with this, just within reason. I'm gonna have to ask for a bit of honesty on this one though.

* Maximum of two entries per competitor. these entries can be as big or as small as you want, you have all the time in the world to map


________________________________________________________________


Judging, and judges

Think you can be a almighty and important judge, tell us why in this thread
http://zombiefortress.co.uk/forums/153-zombie-fortress-servers/35674-register-as-a-judge-in-the-zf-m

Want to know how maps will be judged, well then here are some guidelines ;)

* Gameplay: This includes class involvement (everyone goes scout? Bad mark.) for both teams, team balance, spawncamping, the usual.

* Style: How well does the map fit in with the stated theme? Does everything make sense? Any floating barrels or ugly lights?

* Optimisation: Does your framerate suffer because of how beautiful the map is?


_______________________________________________________________

Prizes

Prizes will be simple, all top maps entered will be put on ours and other servers to be played by thousands of people each day. plus other prizes will be available to the winners but those have yet to be figured out :)

________________________________________________________________



Anything and everything is subject to revision as the contest goes on.

Express your interest!

as Bermuda said everything is open to change, you will have a lot of time to map so come have fun and join us, anyone is welcome

________________________________________________________________

register as a competitor

http://zombiefortress.co.uk/forums/160-announcements-and-suggestions/35675-register-as-a-competitor-

register as a judge

http://zombiefortress.co.uk/forums/153-zombie-fortress-servers/35674-register-as-a-judge-in-the-zf-m

Good luck more info will be posted
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
zombie fortress, tf2 zombie mod, as in, zf_siberia.
If you don't recognise it, you probably shouldn't enter the contest ;)
 

Killthemedic

L1: Registered
Jun 24, 2010
5
0
Can someone tell me what ZF is?

Zombie Fortress is one of the most popular mod for game play out there, there are 12 or 15 servers that run this mod, 3 or 4 on our server list are ZF. Zombie Fortress is very easy to map for, here are some of the game types. Many clans and groups have one, go try it out and get a feel for the maps

here is a list of game modes that you can map for.

Survival
The easiest to map for, no win conditions for blue (The plug in handles the win condition and team swapping) and you only need a timer for red to win
Be careful with this type! Rooms with one entrance and a supply of ammo easily become an overpowered camping spot!
Examples: Panic, headquarters

Capture points
These can be split up into 2 catagories
-Assault
Red team must go through a series of capture points and obstacles, and win when they capture the last one. When the timer runs out blue win
This mode is generally difficult for survivors, but a good teaam can usually win. Winning difficult maps feels so much more rewarding! :)
Also, this game mode is generally well-received when done well
(I reccommend about 4-6 control points)
Examples: Alpine, top

-Defence
Red team msut defend 1 or 2 control points. f the control points are captured by blue, they win. If the time runs out, red wins
These maps are usually camp-fests though, there is only one left running on the GFL servers
Examples: panic_mansion

Destruction
Red team must defend an object (A bomb in all current maps)
The bomb usually consists of a glass case or layers of glass with a bomb prop inside it, the case should be filtered so only blue can attack it
When the bomb(/case) is destroyed, blue win (adding explosions makes it look better ;))
When the time runs out red wins
Examples: Vangaurd, dest_nuke

Capture the flag
At the minute there has only been two maps that I'm aware of made for this game mode.
Red team must capture intelligences which spawn at different places each capture
Once all intelligences are captured, red wins
Once the time runs out, blue wins
Examples: siberia

Payload
Survivors push a payload
I believe if the name starts pl_zf or pl_ the plugin automatically makes blue the survivors and red the zombies (for easy map conversion)
When the payload reaches the end, survivors win
Whent the time runs out, zombies win
The plugin disables a resupply on the cart, so you don't need to add one
Exmples: pl_zf_scientologue

Your own game mode
Can you think of something new or interesting? If so, feel free to try it!


Bear in mind while mapping, the further the map progresses the more survivors that will have been converted to zombie!


Edit: Also, the basics of the plugin
Red team is survivors, blue team si zombie
Every time a red team member dies, they are swapped to blue team
When every red team member dies, blue wins
These rules will carry through any game mode!

Edit (again): The perks system might play a big role in how your map works
http://www.zombiefortress.co.uk/for...ated-22-june-zf-test-version-and-solicitation

Remember: According to the GFL rules if a perkless heavy can't reach somewhere it is an exploitable loaction, try and block these off in some way ;)
 
Feb 14, 2008
1,051
931
Gameplay: This includes class involvement (everyone goes scout? Bad mark.) for both teams, team balance, spawncamping, the usual.

Style: How well does the map fit in with the stated theme? Does everything make sense? Any floating barrels or ugly lights?

Optimisation: Does your framerate suffer because of how beautiful the map is?

Now that's a set of judging categories!
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
signed up, felt like mapping on something a bit more detail oriented than other modes, as I need the practice.
 

Killthemedic

L1: Registered
Jun 24, 2010
5
0
signed up, felt like mapping on something a bit more detail oriented than other modes, as I need the practice.

Great that means were up to 9 or 10 people. This is gonna be fun, and we have yet to post a topic about our comp on FPSbanana

:wow: