Resource icon

TC TFC Hydro A1

Miki

L2: Junior Member
Feb 10, 2022
75
61
I have cl_showpos on so you can take the coordinates in the top right and put them into Hammer.

20250221064229_1.jpg
These windows are visually open on Dam but there is clipping to prevent moving through them.
20250221062011_1.jpg
Leftover sprites. There are so many across the map I stopped taking pictures, it just needs a removal pass.
20250221062029_1.jpg

20250221062118_1.jpg
Wall doesn't meet the floor.
20250221062255_1.jpg
Support beam floats in the air.
20250221062301_1.jpg
Looks like a maligned texture because it's glowing red.
20250221062454_1.jpg
1) On final rounds for both teams, attackers have instant respawn and this to my understanding is a bug in normal Hydro. Attackers I think are meant to have the same respawn time.
2) There's a clip bush here in power plant spawn but no railing.
3) Leftover spotlights.
20250221062541_1.jpg
BLU base final point isn't team colored.
20250221063122_1.jpg
RED base vent might be misaligned because it glows red.

20250221063143_1.jpg
The crates nearby in RED base are a stuck spot without crouch jumping.
20250221062516_1.jpg
These doors could use a nobuild to prevent building inside them (may apply to every other door too).
20250221062801_1.jpg
You can stand over this cliff from Dam v Power Plant.
20250221064533_1.jpg
This cliff's texture looks odd by the game space and the dam pipe is floating.
20250221064546_1.jpg
This ladder by powerplant isn't functional.
20250221065338_1.jpg
Nor this one.
20250221073158_1.jpg
You can reduce the map's file size by omitting custom tool textures from your packing process. Nobody except you will likely see them anyway, so it's totally fine to be missing this texture.
20250221064358_1.jpg
No textures are replaced in the skybox.
20250221064946_1.jpg
Leftover wall.
20250221065553_1.jpg
Leftover dirt.
20250221065759_1.jpg
Dam v Radar Dish forgets to disable this barrier.
20250221065616_1.jpg
From normal Hydro, this support beam is invisible.
20250221065639_1.jpg
This support beam doesn't meet the floor.
20250221065524_1.jpg
In Dam's garage, leftover metal textures.
20250221065307_1.jpg
From Hydro, no stair clipping in Dam spawn room.
20250221065134_1.jpg
No stair clipping and leftover sprites.
20250221071522_1.jpg
Only the first step was replaced.
20250221071445_1.jpg
Ground doesn't match the rest of the scene.
20250221071424_1.jpg
Walls weren't replaced behind here in RED final.
20250221071411_1.jpg
Hole in the wall at RED final.

20250221064512_1.jpg
This rope leads to nothing (probably a generator in the original).
20250221071240_1.jpg
Radar dish stairs aren't replaced.
20250221063935_1.jpg
Dam door text is backwards. Also, without swapping the door model/brush with matching team signs, it may be slightly confusing for players when the doors lie in their text. Considering how territories are meant to be neutral, maybe these doors can be neutral too to simplify things.

20250221064333_1.jpg
One side isn't replaced on the staircase.
20250221064323_1.jpg
Stairs have no clipping.
20250221064137_1.jpg
Could improve this by disabling vphysics and adding a clip brush to these railings on Radar Dish.
20250221064042_1.jpg
Inside RED's final spawn room, the door text is backwards.