Test Chamber 18

KotH Test Chamber 18 A7redux

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
Test Chamber 18 - Initiating Co-operative Combat Testing Initiative...

(I'm not actually 100% sure if maps with assets from other games are allowed, if it isn't, please remove this map from the site.)

A King of the Hill map set in the "Aperture Science computer-aided Enrichment Center", this is Test Chamber 18.
View attachment 85973

Naturally, this map uses a lot of assets from the original Portal, none of which have been created by me.

The map is currently at version A0.5, as there is no lighting at all yet.
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
General Additions to GLaDOS and added a new health kit location.
20180813193014_1.jpg

Read the rest of this update entry...
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
After the first maptest (thanks everyone who came by, by the way!) it became painfully obvious how boring and overscaled mid was. This is why it has been completely redesigned for Alpha 2.
20180814160306_1.jpg
Other changes:
- Added more ammo kits
- Replaced central door with a default TF2 door
- Removed far left frank door completely
- General additions to GLaDOS logic for fun

Read the rest of this update entry...
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
A4 changes:

- GLaDOS voice lines triggered by capturing now play everywhere.
- Far left route's backwards Faith Plate has been removed.
- Far right route now has a full health kit, in order to make it more appealing to go through in comparison to far left.
- Spawn balconies have been removed, as people started camping on them.
- Temporarily removed GLaDOS' collision.

Read the rest of this update entry...
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
A5 changes:
- GLaDOS now only reacts every 3 captures, instead of every capture.
- GLaDOS now reacts properly when hit.
- Moved GLaDOS up a bit.
20180817165003_1.jpg
- Faith Plates now have nobuild.
- Made Resupply Turret more obvious.
20180817165016_1.jpg
- Added proof-of-concept portals to see if they'd actually work.
20180817164945_1.jpg

Read the rest of this update entry...
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
A6 changes:

- Removed the right route from spawn to courtyard completely, and replaced it with portals instead.
20180819153416_1.jpg
- Added a sign to the left route due to a particular playstyle, you know who you are...
20180819153404_1.jpg
- Added trigger_push entities around GLaDOS in an effort to stop getting stuck on her.
- Added more lighting
- Turret improvements

Read the rest of this update entry...
 

SirkyDevoir

L1: Registered
Nov 19, 2017
37
7
It's been a long time... How have you been?

Quarantine has gotten the better of me and I found myself wanting to map again, so I chose to start with updating my only mediocre map :)

- Added glass walls around GLaDOS to drastically decrease the power of Snipers (hopefully!)
150577-982656a374c7255348b5c29b7996a48d.jpg

- Added new platforms around mid to weaken Airblast
- Changed the Faith Plate route again
150576-3ed9f24c42020d5a55cf5b59e866518f.jpg

- Added a bunch of decals, including Health Patches

Read the rest of this update entry...