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CP Terminal A2A

FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
Terminal - 3 Control Points, 2 Teams, 1 Terminal.

Terminal is a rail terminal and yard, one of the bigger ones after Well.
There is very little detail.
The map is A+B=C.
Red spawn has 3 exits, one for each point.
Blu has 2 exits, one for A and one for B
 

FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
Sorry for the wrong file, the old download has been taken down. To the two people who downloaded, again sorry.
Changelog:
Point A:
New Areas:
Building, above point, connects to BLU Corridors,
Undercover; close to point, under the raised ground.
Point doesn't raise RED spawn time
Capture time decreased to help BLU capture
Point B:
Capture time raised to help RED defend
More cover for Catwalk
Point raises RED spawn time by 3 seconds (was formerly 1)
Point C:
New Areas:
Balcony; close to point, 256 hammer units wide.
Terminal; connects to point, designed as a small arena.
General:
Red spawn time lowered to 4.
Spectator Cameras moved for Points A and B
Enjoy the map!

Read the rest of this update entry...
 

FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
Update for Alpha 3:
The changes that would have been done was extensive, meaning a redesign. The map has been essentially been sent to square one for simplicity. The name has also changed, but due to the experience gained the next version would stay A3.