Team Fortress Pseudo Singleplayer

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
My idea is to have a pseudo campaign that is based off of the Fast Paced Singleplayer maps of Quake, Doom, and ROTT. You can play as the Scout, Soldier, or Pyro, and you have to fight your way through multiple levels consisting of open, large rooms that have "keys", powerups, and weapons that you can use.

The Gameplay / Design consists of:

-Large maps compared to the likeness of older FPS games. With this in mind, they play exactly like this in mind (They will have the exact same art style the multiplayer maps have).

-Enemies consisting of the 9 major classes (Heavy, Soldier, Demo, Engineer, Scout, Medic). Only 6 classes are used because others wouldn't make useful defense.

-Same assets from the multiplayer maps are used. You will find things like Trains, Benches, Railings, etc.

-Powerups (Like the pills from tf2c) are used, things like Armor, weapons, and Quad-Damage. Keycards and Intelligence briefcases are also used.

-There isn't much about a story mode. The reason why is because a Story Mode isn't really needed. They're just levels for mindless fun besides the multiplayer. I guess you can be BLU vs RED.

-Enemy AI is different from the bots, I don't know if you can program bot AI to do things that Enemy's from Singleplayer campaigns can do, but If you can then they would be able to open doors, Deploy sentry's, call for help, Heal teammates, and do partner taunts when no PC's are around.

-Co-op, because why not?


-Help me add more stuff.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
TBH, this sounds very similar to MVM and you'd probably have a much better time by making something within that gamemode and style. Maybe have a single area to defend, then after the waves attack, you move on to the next area to defend with a storyline via radio comm in between. For context I haven't played the singple player campaigns you've mentioned.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
TBH, this sounds very similar to MVM and you'd probably have a much better time by making something within that gamemode and style. Maybe have a single area to defend, then after the waves attack, you move on to the next area to defend with a storyline via radio comm in between. For context I haven't played the singple player campaigns you've mentioned.

This is Quake's 1st level

View: https://www.youtube.com/watch?v=FUOolcw07sM&list=PL2CDFBA50FDF93AD9&index=1


And This is Doom's 1st level (hangar)
latest


As you can see, there are many secret passageways and areas the player can access, which is different from many modern fps games because the map isn't linear. You have keycards that acess different parts of the map, different weapons scattered around, etc. Basically the "story" mode proposed for this game will be alot of levels with the same level design principles seen in these retro shooters with the tf2 assets (Models, Textures, Props) used.

We could add Radios around the maps too.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Guys please don't make this thread die out

-My shitty attempt at bumping.