- Jun 16, 2010
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
- Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files
Read on the TF2 Blog...