- Jun 16, 2010
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Read on the TF2 Blog...
- Fixed The Bone Cone hiding the player's head
- Fixed missing clap sound for the Taunt: The Homerunner's Hobby
- Fixed missing siren sound for the Taunt: The Mannbulance!
- Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
- Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
- Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
- Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
- Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
- Updated the Thundering Spirit Unusual effect to fix a missing glow effect
- Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
- Updated the localization files
- Updated the Swashbuckled war paint
- Fixed an issue with the Holy Mackerel
- Removed Yeti gradient
- Replaced Yeti gun oil sticker with skull and crossbones
- Updated the Necromanced war paint
- Fixed an issue with the Holy Mackerel
- Fixed BLU team colors
- Updated pd_farmageddon
- Optimizations
- Fixed asymmetrical doorways
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
- Updated koth_synthetic_event
- Replaced broken prop in room behind BLU spawn
- Fixed console warnings
- Fixed a place where players could get out of the map
- Updated koth_los_muertos
- Fixed console warnings
- Updated pl_terror_event
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
- Fixed players being able to see out of map
- Added a 2 spots for collectable gargoyle to spawn in
- Added missing nav for bots in the underworld
- Updated cp_ambush_event
- Fixed players being able to get out from playable area in underworld
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
- Fixed some stage 3 BLU spawn respawn visualizers looking odd
- Slightly moved some underworld enter portals off from walls
- Slightly decreased time added when capping last points of 1st and 2nd stage
- Fixed some places where players could get out of the map
Read on the TF2 Blog...