- Jun 16, 2010
- 1,186
- 712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Read on the TF2 Blog...
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
Read on the TF2 Blog...