Super Goldrush

Apr 19, 2009
4,460
1,724
So 2f2f has now replaced normal goldrush with this, congrats!

However, there is a nagging problem. Its a big steamroll for BLU, but I have 2 possible fixes.

1. After capping the "stage" instead of the doors opening right when you cap the point a timer is set for say 1 minute. This gives RED a bit of time to get some gear up but without the hole moving to the next round frustration.

2. Right before the doors you have a fake CP. If you don't like the idea of having a timer control the gates opening try it out with the CP

With any luck one of these will fix the steam rolling.
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
How about I open the set of doors leading to the next stage on the first cap of each stage?

For example, Cap A-1 opens doors to the B area. And Cap B-1 opens doors to the C area.

This gets rid of the pseudo-caps in between.

That way Red can fall back and build up.