- Jan 2, 2009
- 774
- 133
Suggestion 1: If it's a detailing contest, please call it a detailing contest
i.e.: intel room contest is actually "intel room detailing contest" and central capture point contest is actually "central capture point detail contest"
Opinion 1: It's not necessary to have gameplay contests be entire map contests
You don't have to do a big contest to have a gameplay design contest. See suggestion 2.
Suggestion 2: For mini-gameplay contests have a basic template vmf for everyone to start with
For example, if you wanted to run a central capture point gameplay contest, you could open the decompile of granary - hack off the first 2 points and hack out the middle point, and hand that over to people and tell them to make a point in the middle. Alternatively, and better, you could mockup spawns and entrances to the central point in dev textures and have people run with that...and then do a contest gameday (or week) to see how they play out.
i.e.: intel room contest is actually "intel room detailing contest" and central capture point contest is actually "central capture point detail contest"
Opinion 1: It's not necessary to have gameplay contests be entire map contests
You don't have to do a big contest to have a gameplay design contest. See suggestion 2.
Suggestion 2: For mini-gameplay contests have a basic template vmf for everyone to start with
For example, if you wanted to run a central capture point gameplay contest, you could open the decompile of granary - hack off the first 2 points and hack out the middle point, and hand that over to people and tell them to make a point in the middle. Alternatively, and better, you could mockup spawns and entrances to the central point in dev textures and have people run with that...and then do a contest gameday (or week) to see how they play out.