Strange Render Error (Solved)

★GANGST★

L1: Registered
Mar 17, 2022
25
2
I have been having this strange issue with a map that I have been working on whenever I try to do a normal/full compile. Each time I try to do a full compile, the compile gets to the "Portal Flow" area and then the entire compile just stops without waring and says "Finished, press key to continue" even though the compile is obviously not finished yet. The strange thing is that this does not happen whenever I try do a "Fast" compile. Oh and apparently when I tired to compile a different map that a friend made, this exact same thing happened despite that map being way smaller than mine. The map is somewhat big but I have managed to get the "portal clusters" and "numportals" counts as low as possible for the time being. If someone could please tell why this is happening I would greatly appreciate it.
 

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★GANGST★

L1: Registered
Mar 17, 2022
25
2
So it turns out the reason I was having this issue was due to the “invisible” brushes that I had around the map. Those were causing VVIS to freak out or something. Once I changed these to func_detail the map rendered without an issue.