KotH Stockpile (King of the Hill) A2

KOTH map that might resemble 2fort in layout

  1. Ovalos™

    Ovalos™ L1: Registered

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    Stockpile_A1 (King of the Hill) - KOTH map that might resemble 2fort

    A small KOTH map with a good amount of verticality and a water section in the middle. It's an early WIP, and the first map I make for TF2 (Used to map for CSGO) so i'm still testing the waters with this, i'm sure it's not very good. Hopefully I'll get enough feedback to make it somewhat enjoyable to play.
     
  2. Ovalos™

    Ovalos™ L1: Registered

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    Several layout changes were done, along some minor lighting and detail updates
    - The capture point was moved to the bridge area.
    - The bridge itself received many changes.
    -- Some of the bridge's walls were sealed to work as cover from snipers.
    -- The roof was opened above the point to allow for more vertical gaemplay.
    -A new area has been added between the spawn rooms and mid to make matches less chaotic and retakes more possible.
    -The sewer area was removed, along with it's respective spawn exit (Yes, there was a second spawn exit, it just wasn't properly signalized).
    -The full ammo / health packs right next to the bridge were replaced by small packs, and the full packs were moved under the bridge.
    -A new spawn room exit was made that leads to the connector rooms in the back side of the map.
    -The capture zone was marked with stripes. Some people suggested this even though the capping zone was already signalized by a metal plate, but this doesn't take much effort so might as well do it
    - The "Dark campy corner" right outside the spawns was walled off, because it was awful. The surrounding areas were also lit up.

    Read the rest of this update entry...
     
  3. Ovalos™

    Ovalos™ L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Several layout changes were done, along some minor lighting and detail updates
    - The capture point was moved to the bridge area.
    - The bridge itself received many changes.
    -- Some of the bridge's walls were sealed to work as cover from snipers.
    -- The roof was opened above the point to allow for more vertical gaemplay.
    -A new area has been added between the spawn rooms and mid to make matches less chaotic and retakes more possible.
    -The sewer area was removed, along with it's respective spawn exit (Yes, there was a second spawn exit, it just wasn't properly signalized).
    -The full ammo / health packs right next to the bridge were replaced by small packs, and the full packs were moved under the bridge.
    -A new spawn room exit was made that leads to the connector rooms in the back side of the map.
    -The capture zone was marked with stripes. Some people suggested this even though the capping zone was already signalized by a metal plate, but this doesn't take much effort so might as well do it
    - The "Dark campy corner" right outside the spawns was walled off, because it was awful. The surrounding areas were also lit up.

    Read the rest of this update entry...