- Oct 4, 2023
- 17
- 0
I have been working on a map that involves trains, so I made a separate map to figure the trains out. I came upon a problem, while testing, some of the gates open as they should but some do not open at all.
I find this odd since I copy and pasted the same gate for everyone and changed the name and parented the gate models to the correct func_door_rotating. i doubled checked the outputs and inputs of all the doors and path_tracks, but they were all the same, I do not get why this is happening
In game example:
All outputs are the same OnPass/gate name/open, and the same is for close.
all path_tracks are connected.
One final note: the doors are copy and paste from freight.
I find this odd since I copy and pasted the same gate for everyone and changed the name and parented the gate models to the correct func_door_rotating. i doubled checked the outputs and inputs of all the doors and path_tracks, but they were all the same, I do not get why this is happening
In game example:
All outputs are the same OnPass/gate name/open, and the same is for close.
all path_tracks are connected.
One final note: the doors are copy and paste from freight.