I'm unsure if I want to continue this, but no matter what I choose I should really iron out the kinks of this map.
- Added clipping to the cliffs
- Added a new structure to B
- Properly sealed the map. This should fix numerous out-of-bounds exploits that were in the previous version
- Increased capture times for both points. A is now 5 seconds (from 3) and B is now 8 seconds (from 5)
- Added a humorous sign to both spawns that I intended to include in A1
- Reworked the Minify logic. Shrinking should now be more consistent.
- Reworked the cliff flank between A and B to more closely resemble the cliff flank in the original Upward
- Fixed a bug where small Engineers couldn't carry their buildings
- Fixed a bug where capping either point didn't change the point skin
- Added additional brushwork fences around the map so players aren't pushed into the deathpit so easily
Thanks to
@Tiftid for help with the logic this update!
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