Okay, so cp_rooftop is coming along nicely, but I've run into some limitations with how the exterior of the map is detailed, largely to do with the lack of soho style skybox props/skycards/textures. The following screenshots show some of what I'm dealing with:
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Basically, the urban skyscrapers from mannhattan aren't really optimal as skybox props for this map for a variety of reasons. For mannhattan, they were put quite a bit off in the distance and at a significant height (so you'll never see the nonexistent rooftops of the skyscrapers), so that the lower res of the textures don't necessarily impact the visual look. Additionally, the reflections on the buildings are super distracting up close (they ripple). I'm okay with scattering a few of the props around the map, but optimally I would have a series of skycards or skybox props that match the soho aesthetic between the detail space and the urban props to make the transition less jarring.
So here is what I'm looking for:
1) Urban skycards. It would be best if they are fairly small lengthwise (think the alpine skycards from lumberyard/process) so that I could intermingle them and combine them to cover open spaces in the interior detailing, as well as matching up with the koth_king visual style (or at least, the cribbed version I'm using for this map).
2) Skybox skyscrapers. Again, they need to match up with the koth_king/rooftop theme somewhat (compared with the mannhattan skyscrapers), while also being fairly high res as they will be seen quite frequently from anywhere on the map. Multi-use is best, so I can intermingle them throughout the exterior of the map.
3) Skyscraper wall textures. I've been working to implement some recombinations of soho textures for some of the taller buildings in the detail area with mixed results, and I'm looking for more of the same sorts of textures to create some interesting buildings throughout rooftop. I've been looking at mirror's edge for some inspiration and they have a bunch of really simple textures that create visually interesting buildings quite quickly (a pack of images to look at). These textures would, hopefully, be able to make towers in one or a couple of brushes, while also playing well with the tf2 concrete textures I have throughout rooftop.
I understand that this is a pretty sizable project. I'm super flexible on whatever anyone is willing/able to do for rooftop, if someone can make any of the above I'll take a look at implementing them, and work with the creator to improve them. Obviously, you'll be credited on any version of the map I launch with the assets included, etc etc.
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Basically, the urban skyscrapers from mannhattan aren't really optimal as skybox props for this map for a variety of reasons. For mannhattan, they were put quite a bit off in the distance and at a significant height (so you'll never see the nonexistent rooftops of the skyscrapers), so that the lower res of the textures don't necessarily impact the visual look. Additionally, the reflections on the buildings are super distracting up close (they ripple). I'm okay with scattering a few of the props around the map, but optimally I would have a series of skycards or skybox props that match the soho aesthetic between the detail space and the urban props to make the transition less jarring.
So here is what I'm looking for:
1) Urban skycards. It would be best if they are fairly small lengthwise (think the alpine skycards from lumberyard/process) so that I could intermingle them and combine them to cover open spaces in the interior detailing, as well as matching up with the koth_king visual style (or at least, the cribbed version I'm using for this map).
2) Skybox skyscrapers. Again, they need to match up with the koth_king/rooftop theme somewhat (compared with the mannhattan skyscrapers), while also being fairly high res as they will be seen quite frequently from anywhere on the map. Multi-use is best, so I can intermingle them throughout the exterior of the map.
3) Skyscraper wall textures. I've been working to implement some recombinations of soho textures for some of the taller buildings in the detail area with mixed results, and I'm looking for more of the same sorts of textures to create some interesting buildings throughout rooftop. I've been looking at mirror's edge for some inspiration and they have a bunch of really simple textures that create visually interesting buildings quite quickly (a pack of images to look at). These textures would, hopefully, be able to make towers in one or a couple of brushes, while also playing well with the tf2 concrete textures I have throughout rooftop.
I understand that this is a pretty sizable project. I'm super flexible on whatever anyone is willing/able to do for rooftop, if someone can make any of the above I'll take a look at implementing them, and work with the creator to improve them. Obviously, you'll be credited on any version of the map I launch with the assets included, etc etc.
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