- Jan 19, 2022
- 6
- 0
Hello, whenever i compile and load my map up, the skybox changes to what looks like
Also
sky_tf2_04
instead of the intended sky_well_01
Also
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Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
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Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.vmf"
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Valve Software - vbsp.exe (Jan 4 2023)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_thingadoo/nature/blendgrassground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21092 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 88 texinfos to 46
Reduced 12 texdatas to 11 (295 bytes to 268)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
Wrote ZIP buffer, estimated size 631, actual size 551
0 seconds elapsed
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Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
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Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo"
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Valve Software - vvis.exe (Jan 4 2023)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.prt
112 portalclusters
286 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 4 visible clusters (0.05%)
Total clusters visible: 7700
Average clusters visible: 68
Building PAS...
Average clusters audible: 111
visdatasize:4075 compressed from 3584
writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
0 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
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Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo"
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Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
369 faces
302457 square feet [43553832.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
369 patches before subdivision
11807 patches after subdivision
sun extent from map=0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 350121, max 221
transfer lists: 2.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(43724, 21910, 26566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11479, 4340, 4135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3830, 1131, 880)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1412, 333, 207)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(543, 103, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(210, 32, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(84, 10, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(33, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(13, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 319/65536 2552/524288 ( 0.5%)
planes 244/65536 4880/1310720 ( 0.4%)
vertexes 508/65536 6096/786432 ( 0.8%)
nodes 283/65536 9056/2097152 ( 0.4%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 369/65536 20664/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 191/65536 10696/3670016 ( 0.3%)
leaves 297/65536 9504/2097152 ( 0.5%)
leaffaces 476/65536 952/131072 ( 0.7%)
leafbrushes 132/65536 264/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2386/512000 9544/2048000 ( 0.5%)
edges 1308/256000 5232/1024000 ( 0.5%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 14/32768 140/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 216/65536 432/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 479712/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4075/16777216 ( 0.0%)
entdata [variable] 14679/393216 ( 3.7%)
LDR ambient table 297/65536 1188/262144 ( 0.5%)
HDR ambient table 297/65536 1188/262144 ( 0.5%)
LDR leaf ambient 1821/65536 50988/1835008 ( 2.8%)
HDR leaf ambient 297/65536 8316/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1126 ( 0.1%)
pakfile [variable] 551/0 ( 0.0%)
physics [variable] 21092/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 886
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
1 second elapsed
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Running command: copy "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_thingadoo.bsp"
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Finished. Press a key to close.
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Jan 4 2023)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_thingadoo/nature/blendgrassground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21092 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 88 texinfos to 46
Reduced 12 texdatas to 11 (295 bytes to 268)
Writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
Wrote ZIP buffer, estimated size 631, actual size 551
0 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Jan 4 2023)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.prt
112 portalclusters
286 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 4 visible clusters (0.05%)
Total clusters visible: 7700
Average clusters visible: 68
Building PAS...
Average clusters audible: 111
visdatasize:4075 compressed from 3584
writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
0 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
369 faces
302457 square feet [43553832.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
369 patches before subdivision
11807 patches after subdivision
sun extent from map=0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 350121, max 221
transfer lists: 2.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(43724, 21910, 26566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11479, 4340, 4135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3830, 1131, 880)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1412, 333, 207)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(543, 103, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(210, 32, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(84, 10, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(33, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(13, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 319/65536 2552/524288 ( 0.5%)
planes 244/65536 4880/1310720 ( 0.4%)
vertexes 508/65536 6096/786432 ( 0.8%)
nodes 283/65536 9056/2097152 ( 0.4%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 369/65536 20664/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 191/65536 10696/3670016 ( 0.3%)
leaves 297/65536 9504/2097152 ( 0.5%)
leaffaces 476/65536 952/131072 ( 0.7%)
leafbrushes 132/65536 264/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2386/512000 9544/2048000 ( 0.5%)
edges 1308/256000 5232/1024000 ( 0.5%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 14/32768 140/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 216/65536 432/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 479712/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4075/16777216 ( 0.0%)
entdata [variable] 14679/393216 ( 3.7%)
LDR ambient table 297/65536 1188/262144 ( 0.5%)
HDR ambient table 297/65536 1188/262144 ( 0.5%)
LDR leaf ambient 1821/65536 50988/1835008 ( 2.8%)
HDR leaf ambient 297/65536 8316/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1126 ( 0.1%)
pakfile [variable] 551/0 ( 0.0%)
physics [variable] 21092/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 886
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp
1 second elapsed
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Running command: copy "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_thingadoo.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\cp_thingadoo.bsp"
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Finished. Press a key to close.