- Apr 13, 2020
- 165
- 72
A bit inspired by Spruces and Tiftids threads. Since there is no dedicated "talk about mapping subforum" (team fortress 2 one doesn't count) i'm going to post it here, with vmfs of course.
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ICBM
Simple sketch from times when i was new to mapping trying to figure out how to do more faithful missile silo tube
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Dashing Approach
It was supposed to be multistage a/d, don't remember how much capture points per stage and as you can see it didn't move past some sketches for first blu spawn.
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Kitchen
Rats type of map supposed to be taking place on the middle table in the kitchen of some fancy restaraunt.
(right now i have lost it if bold is enabled or not, i literally can't tell, honestly this text editor is horrendous)
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Infiltration
1 cp a/d, idea was that blu spawn on roof with several entrances into the building(all dropdowns), blu must capture one single red point, there is 2 side points that upon capture by blu will open additional entrances and deep flanks, these two points can be recaptured by red to close these entrances back. The map did not move further than some broken staircase sketch.
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Yard
Railyard sketch, uses some custom rail props by i think gadget? and custom switcher prop by Asdf1308.
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Crawler
Recently had an idea inspired by stormveil castle in elden ring.
Now honestly looking at this, there is so little, they weren't even worth posting, i don't sketch much in hammer and when i get ideas i usually can't get past the "idea stage".
_____________________________________________________________________________________________________________________________________________________________________________
ICBM
Simple sketch from times when i was new to mapping trying to figure out how to do more faithful missile silo tube
_____________________________________________________________________________________________________________________________________________________________________________
Dashing Approach
It was supposed to be multistage a/d, don't remember how much capture points per stage and as you can see it didn't move past some sketches for first blu spawn.
_____________________________________________________________________________________________________________________________________________________________________________
Kitchen
Rats type of map supposed to be taking place on the middle table in the kitchen of some fancy restaraunt.
(right now i have lost it if bold is enabled or not, i literally can't tell, honestly this text editor is horrendous)
_____________________________________________________________________________________________________________________________________________________________________________
Infiltration
1 cp a/d, idea was that blu spawn on roof with several entrances into the building(all dropdowns), blu must capture one single red point, there is 2 side points that upon capture by blu will open additional entrances and deep flanks, these two points can be recaptured by red to close these entrances back. The map did not move further than some broken staircase sketch.
_____________________________________________________________________________________________________________________________________________________________________________
Yard
Railyard sketch, uses some custom rail props by i think gadget? and custom switcher prop by Asdf1308.
_____________________________________________________________________________________________________________________________________________________________________________
Crawler
Recently had an idea inspired by stormveil castle in elden ring.
Now honestly looking at this, there is so little, they weren't even worth posting, i don't sketch much in hammer and when i get ideas i usually can't get past the "idea stage".