Sketchy sketches (free vmfs)

Plainz

L4: Comfortable Member
Apr 13, 2020
165
72
A bit inspired by Spruces and Tiftids threads. Since there is no dedicated "talk about mapping subforum" (team fortress 2 one doesn't count) i'm going to post it here, with vmfs of course.
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ICBM
1738097339412.png


Simple sketch from times when i was new to mapping trying to figure out how to do more faithful missile silo tube













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Dashing Approach
1738098465506.png


It was supposed to be multistage a/d, don't remember how much capture points per stage and as you can see it didn't move past some sketches for first blu spawn.













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Kitchen
1738098838893.png


Rats type of map supposed to be taking place on the middle table in the kitchen of some fancy restaraunt.



(right now i have lost it if bold is enabled or not, i literally can't tell, honestly this text editor is horrendous)








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Infiltration
1738099300297.png


1 cp a/d, idea was that blu spawn on roof with several entrances into the building(all dropdowns), blu must capture one single red point, there is 2 side points that upon capture by blu will open additional entrances and deep flanks, these two points can be recaptured by red to close these entrances back. The map did not move further than some broken staircase sketch.










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Yard
1738099694964.png


Railyard sketch, uses some custom rail props by i think gadget? and custom switcher prop by
Asdf1308.













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Crawler
1738100196841.png


Recently had an idea inspired by stormveil castle in elden ring.

Now honestly looking at this, there is so little, they weren't even worth posting, i don't sketch much in hammer and when i get ideas i usually can't get past the "idea stage".
 

Attachments

  • icbm.vmf
    193.7 KB · Views: 8
  • cp_dashingapproach_a1.vmf
    104.5 KB · Views: 7
  • kitchen.vmf
    235 KB · Views: 5
  • cp_infiltrationtest.vmf
    52.2 KB · Views: 8
  • cp_plainzyard_a1.vmf
    26.7 KB · Views: 7
  • crawler.vmf
    36.3 KB · Views: 6